Android Binder interprocess Communication---Registering service components---server processing bc_transaction

Source: Internet
Author: User

This is the third-party button that I used to refer to an irregular shape button in iOS projects, where a similar function is implemented with Cocos2d-x.

Original address: http://blog.csdn.net/qqmcy/article/details/26161339

Code Download: http://download.csdn.net/detail/qqmcy/7365843

How to use:

. h

  testscene.h//  maptest////  Created by du Jia Li on 14-5-18.////#ifndef __maptest__testscene__#define __ Maptest__testscene__#include "Cocos2d.h" #include "ui/cocosgui.h" #include "DJShapeButton.h" Using_ns_cc;class Testscene:p ublic layer,public djshapebuttondelegate{public    :    static scene* createscene ();    virtual BOOL init ();        Create_func (testscene);    void Buttoncallback (djshapebutton* sender);    }; #endif/* Defined (__maptest__testscene__) */



        djshapebutton* djshapebtn  = djshapebutton::create ("Res/red/1300_r.png");        Djshapebtn->setdelegate (this);        Set Tag        djshapebtn->setshapebtntag (+);        Djshapebtn->setposition (Point (0, +));        AddChild (DJSHAPEBTN);


callback function
void Testscene::buttoncallback (Djshapebutton *sender) {    log ("%d", Sender->gettag ());}



DJShapeButton.h Irregular Shape Button class

  djshapebutton.h//  maptest////  Created by du Jia Li on 14-5-18.////#ifndef __maptest__djshapebutton__# Define __maptest__djshapebutton__class djshapebutton;class djshapebuttondelegate {public    :    virtual void Buttoncallback (djshapebutton* sender) = 0;        }; #include "cocos2d.h" #include "ui/cocosgui.h" Using_ns_cc;class Djshapebutton:p ublic ui::layout{public    :    Static djshapebutton* Create (const std::string& normalimage);        Cc_synthesize (djshapebuttondelegate*, _delegatebtn, Delegate);                virtual BOOL Init (const std::string& normalimage);        Cc_synthesize_retain (sprite*,  shapebtn, shapebtn);        void Setshapebtntag (int tag);p rivate:    bool isswallow;            }; #endif/* Defined (__maptest__djshapebutton__) */

DJShapeButton.cpp

djshapebutton.cpp//maptest////Created by du Jia Li on 14-5-18.////#include "DJShapeButton.h" djshapebutton* Djshapebutto    N::create (const std::string &normalimage) {Djshapebutton *pret = new Djshapebutton ();        if (PRet && pret->init (normalimage)) {pret->autorelease ();    return pRet;        } else {delete pRet;        PRet = NULL;    return NULL;    }}bool djshapebutton::init (const std::string &normalimage) {bool BRet = false;                                do {cc_break_if (!ui::layout::init ());        image* myimg = new Image ();                                        Myimg->initwithimagefile (Normalimage);        texture2d* temp = new texture2d ();                Temp->initwithimage (MYIMG);                SHAPEBTN =sprite::createwithtexture (temp);        Log ("%f,%f", Shapebtn->getanchorpoint (). x, Shapebtn->getanchorpoint (). y); Log ("width =%f,height =%f", Shapebtn->getcontentsize (). width, shapebtn->getContentsize (). height);                                AddChild (SHAPEBTN);        This->setsize (Shapebtn->getcontentsize ());                Shapebtn->setposition (Point (GetSize (). WIDTH/2, GetSize (). HEIGHT/2));                Auto Listener1 = Eventlistenertouchonebyone::create (); Listener1->ontouchbegan = [=] (touch* Touch, event* Event) {Auto target = static_cast<sprite*> (            Event->getcurrenttarget ());            Point Locationinnode = Target->converttonodespace (Touch->getlocation ());                        color4b c = {0,0,0,0};                                                Point pt = Point (locationinnode.x, Target->getcontentsize (). Height-locationinnode.y);            Size s = target->getcontentsize ();                        Rect rect = rect (0, 0, s.width, s.height); if (Rect.containspoint (locationinnode)) {log ("Sprite began ... x =%f, y =%f", locationinnode.x, Locationi          NNODE.Y);                                                      unsigned int x = pt.x, y = pt.y;                unsigned char* data = Myimg->getdata ();                unsigned int* pixel = (unsigned int*) data;                Pixel = pixel + (Y *) + x;                C.R = *pixel & 0xFF;                C.G = (*pixel >> 8) & 0xFF;                C.B = (*pixel >>) & 0xFF;                C.A = (*pixel >>) & 0xFF;                Log ("8888888888%d", C.A);                if (C.A <= 4) {isswallow = false;                                    }else {Isswallow = true;            }}else{Isswallow = false;                        } listener1->setswallowtouches (Isswallow);        return isswallow;                }; listener1->ontouchended = [=] (touch* Touch, event* Event) {if (_delegatebtn! = nullptr){_delegatebtn->buttoncallback (this);                                }        };                                                _eventdispatcher->addeventlistenerwithscenegraphpriority (Listener1, SHAPEBTN);    BRet = true;    } while (0); return bRet;}    void Djshapebutton::setshapebtntag (int tag) {Shapebtn->settag (tag);    Settag (tag); }



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