Application techniques of Flash CS3 cycle background

Source: Internet
Author: User

This example is a series of flash CS3 simulation Art design tutorial, in this lesson we will learn how to in flash the individual background elements in the separate layer at different speeds to show the effect of circular animation, hope friends like ~ ~

The background is also a role. They may often have the same characteristics as a horn (such as eyes, mouth, arms, legs, etc.) the background has a traditional way of making the character move in its motion environment. Remember. Did Fred Flintstone's marathon run through his room? Though we see the same lights and curtains passing repeatedly, What we feel is the movement and the plot of the run. An effective background loop allows your audience to see the same effect. This visual effect is formed by repeatedly passing through the stage through a motion tween. This effect requires accurate and continuous coordination of movement. When a single background element moves at different speeds in the delimited layer, the The depth of a larger scene will achieve the desired effect.

1. The accurate connection of the picture is the key to the accurate circulation of the background. The rock picture is only a little wider than the stage. Copy it to the left of the original picture and align it to the right, so that it's twice times the width.

2. Connect and group more pictures at each level. The picture on the back layer is shorter than the one in the previous layer, this way the back layer will move slower than the previous layer, although they use a tween of the same number of frames. This is a common "2.5D" approach. It creates a three-dimensional (z-axis) visual effect, But you didn't leave Flash's two-dimensional animation environment. A three-dimensional sensation occurs when the viewer sees the background and foreground passing through the screen at different rates.

3. Add an animated animation to each layer so that each component's and a new instance is in the same position at the 1th frame as the last frame of the previous component. This background picture will be connected exactly in a horizontal direction.

4. Aligns the instance with the 1th frame of the 1th instance in the last keyframe.

5. The role or object of the centre appears to be sporty. Flattening and stretching action form a visual effect, although it does not really move on the stage.

6. Add a foreground element to create a hierarchical sense of the whole scene. Because it's the closest we've been, it should be moving at the fastest rate.

Tip: Draw a background picture, and then hold down the ALT key to drag it to the right. Aligns the left side of the original picture with the right side of the copied picture. Deletes the copied. So that the rest of your picture is well connected.

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