A working template is a powerful tool in the C + + language that allows you to pass a data type as a parameter so that you do not need to write the same code for the same data type
For example, you sort different types of data. Instead of writing multiple duplicate codes, you will not write just one sort function and pass the data type as a parameter.
C + + uses two keywords to support templates:
Template<typename t>
Template<class t>
A specific example of use:
#include <iostream>
using namespace std;
Template<typename t>
t TMax (t arg1, T arg2) {return
(Arg1 > Arg2)? arg1:arg2;
int main () {
cout << tmax<int> (1, 2) << Endl;
cout << tmax<float> (1.0, 2.5) << Endl;
cout << tmax<char> (' G ', ' f ') << Endl;
System ("PAUSE");
return 0;
}
With the use of the template:
Class templates allow you to define your own type in a class, or you can have a system-self-contained type
Template<typename t>
class Array {
private:
T *ptr; A pointer to store the data
int size;
Public:
Array (T array[], int s); Constructor
void print ();
The definition of a function in a class must first be declared template
template<typename t>
array<t>::array (T array[], int s)
{
ptr = new T[s]; Initialize capacity
size = s;
for (int i = 0; i < size; ++i)
ptr[i] = Array[i];
}
Template<typename t>
void Array<t>::p rint ()
{for
(int i = 0; i < size; ++i) {
cout ;< *ptr<< "";
ptr = ptr + 1;
}
cout << Endl;
}
The use of the following methods:
int main () {
int arr[5] = {1,2,3,4,5};
Array<int> Int_array (arr, 5);
Int_array.print ();
System ("PAUSE");
return 0;
}
The template can have multiple parameters, such as:
#include <iostream>
#include <algorithm>
using namespace std;
Template<typename T1, TypeName t2>
class Multitemplatetest {
private:
T1 arg1;
T2 arg2;
Public:
multitemplatetest (T1 a1,t2 a2) {
arg1 = A1;
arg2 = A2;
}
inline void print () {
cout << arg1 << Endl;
cout << arg2 << endl;
}
;
int main () {
Multitemplatetest<char, float> multitest (' a ', 1.2); \
multitest.print ();
System ("PAUSE");
return 0;
}
6. Function overload and function template difference function overloading and templates are polymorphic features in OOP.
A function overload is an operation in which multiple functions do something similar, while a template function is one in which multiple functions do the same.
the template expands during compilation, similar to the macro definition. The difference is that the compiler carries out type security checks before the template is expanded. The principle is simple, the source code contains only the template function/template class, but the code generated by the compilation may contain multiple copies of the same function/class.