Cocos2d-x 3.2-2048-preface, cocos2d-x2048
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Long time no see.
During this time, I made a 2048 game, although it was an old game.
I have been trying to do it until now. I am ashamed.
You can go to the Network Disk download play a bit: http://pan.baidu.com/s/1nidcE
(Not on github now .....)
If you have any suggestions, leave a message and I will keep improving.
Original blog, reprinted please indicate the source, thank you: http://blog.csdn.net/lttree
Below are some game pictures:
Main Interface:
Game interface:
Original blog, reprinted please indicate the source, thank you: http://blog.csdn.net/lttree
Interface:
End Interface:
Are you stunned? (Cute HelloKitty ?!!! Are there any mistakes ?!)
Of course, the pictures are not made by me, but my classmates. Please forgive the evil taste of "it ".
Of course, there are cute Android icons:
OK. The preface is complete. It's a bit too long.
Finally, I am going to prepare for the upcoming release and production process ~.
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Just under the cocos2d-x-32, in vs2013 compilation appeared below some problems, how to solve the beginner said various headaches T_T
I also tried to install cocos2d-x, but at that time it seems to only support 2012 to give up, but you this because of cocos2d-x also just provides a few libraries, unable to parse because you didn't connect the cocos2d-x library in VS during compilation, so you couldn't parse these symbols, the specific setting should be "right-click Project Properties → C/C ++ → General" to add the library file. There are a lot of tutorials on Baidu to teach you how to add the library.
Cocos2d-x 32alpha Lua project created in android platform cannot be transplanted Problems
When Cocos 3.0 creates the default Lua project, its Android project is very incomplete. The generated project template. C ++ compilation is not included at all.
Your exception actually tells you that the SO file is not generated in the libs directory of your project.
I also tried to modify the default Android Project template in the past, but the modification volume was too large, and it took a long time to complete the modification.
My advice to you is not to use Cocos to create a Lua project. Just create a common C ++ project. After compiling a common C ++ project, you can get the SO library under the libs directory.
For Android Lua projects, it does not need C ++ code, but a SO library file,
With this SO library file, the rest is easy to handle.