[Cocos2d-x IOS game development] 2014 development and learning plan: cocos2d-x video album

Source: Internet
Author: User

 

 

<Fishing talents> Review

[Cocos2d-x IOS game development-fishing talents 1] content Introduction

 

 

Review in the previous section

[Cocos2d-x IOS game development-city parkour 1] parkour game Introduction

Review in the previous section

Cocos2d-X game [tairan network "Parkour"] JS to C ++ transplantation 1: environment construction and Parkour Introduction

 

Let me briefly introduce myself:

I once claim to be a god of wine. I used to deal with more than a dozen people in one night, drink five people, drink six people, and make countless people feel sad ..! Whether it's red, yellow, or white, you have to dry the wine! But Now why do I go back to the mountains? What makes me change so much? Is it hate? Or love? Pick up your phone or open your computer, log on to QQ to edit "I want to invite you to dinner", and send it to my QQ number [120641476] to make an appointment with me to communicate face to face with the wine god, listen to the story behind the scenes .., feel the glory of the Wine God and the sadness behind it !!! Go to the topic:

Previously, the development and learning plan for the end of 2013 mentioned that four game development processes should be organized:

 

1. Organize the development process and steps of the four games:

The game types are inconsistent, but the knowledge points used are different from each other !!

1.1. The <fishing talents> operation has been completed. Please go to the link to view the relevant content.

Portal: [cocos2d-x IOS game development-fishing talents 1] content Introduction

1.2 <city parkour> is basically complete, and the blog is being updated;

Portal [cocos2d-x IOS game development-city parkour 1] parkour game Introduction

 

1.3. <parkour> Starter Kit: porting JS Code to C ++

Cocos2d-X game [tairan network "Parkour"] JS to C ++ transplantation 1: environment construction and Parkour Introduction

 

1.4,

A restructured NLP game. Figure 1 is better than a thousand words. Let's first look at the final game:

 

The first three items are text descriptions;

If you are basic, familiar with the VS environment, and have strong hands-on ability, you may learn a little bit about it. Other possibilities may not work well.

Therefore, the next stage will take time to create an album Video Based on the reconstruction process of an action game,

To sort out the knowledge of cocos2d-x, but also a new way of learning.

The video effect is better than the article effect and should be more intuitive.

At the time of explanation, there are related knowledge of Cocos2d-X, if the above Arthur action game is not reflected,

I will still find a demo that uses this knowledge point to explain it to you.

For example, libjson encapsulation encapsulates json data into CCArray or CCDictionary.

By haomeng master, the rhythm master will explain how to use libjson through such an application. :

When you make a video, you will still post the relevant articles and attach a video link. You can learn from each other.

[PS: Mandarin is not standard, Do not spray (* ^__ ^ *) Xi ......]

This video album is used as a New Year gift!

Hope that interested friends will study with me. If a programmer is really involved in that world, it will be hard to extricate themselves.

The achievements and expectations of a game world are incomparable.

 

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