Cocos2dx beginner notes Index

Source: Internet
Author: User

01 -- Starting from the root-source ccnode

02-view game composition from the perspective of cocos2dx

03 -- understand the helloworld Structure

04 -- simple menu usage

05 -- simple scenario switching and Wizard Creation

06 -- touch Event Response

07 -- Action System (1)

08 -- Action System (2) use instant action

09 -- Action System (3) use continuous action

11 -- tile map (I) simple and practical

12 -- use background music

13 -- game Archive

14 -- physical engine box2d

15 -- use box2d (1. Create a physical world)

16 -- use box2d (2. display the physical world)

17 -- use box2d (3. Touch interaction)

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