1. Import a new project step-by:
Solution: Add Existing projects, add-on, right-click
Add Dependent Project Libcocostudio
D:\work\CannonDefender\cocos2d\cocos\editor-support\cocostudio\proj.win32
Add Dependent Project Libextensions
D:\work\CannonDefender\cocos2d\extensions\proj.win32
Add Dependent Project Libgui
D:\work\CannonDefender\cocos2d\cocos\ui\proj.win32
2. Project Right-select reference add Required reference
3. Solution, add Project dependencies, select New dependencies
4. Select a new dependency by adding a new reference, right-click on a project
5. Add two files to the vs2012 installation file E:\vs2012\VC\include jni.h jni_md.h
Click to download Jni.zip
6. Configuration Properties---project Properties--->c/c++-> additional include directory->$ (engineroot) cocos\audio\include;$ (engineroot) external;$ ( Engineroot) external\chipmunk\include\chipmunk;$ (engineroot) extensions;.. \classes, ...; $ (engineroot) cocos\editor-support;$ (engineroot);% ( Additionalincludedirectories)
Public Cocos2dxglsurfaceview Oncreateview () {
Cocos2dxglsurfaceview Glsurfaceview = new Cocos2dxglsurfaceview (this);
Glsurfaceview.seteglconfigchooser (5, 6, 5, 0, 16, 8);
return glsurfaceview;
}
COCOS2DX Creating a Win32 Project general steps