Summary
In this chapter, you have learned all about xNa shooter. It not only introduces 3D special effects, billboard, simple scene rendering, but also uses new game categories to process game logic and prepares for the more advanced racing games to be encountered.
Your graphics engine is now able to render textures, 3D models, 3D effects, shader, and use xact to process sound effects and user input, making all types of games easier, you are also very familiar with games. The player class handles most of the game logic, which has been proven effective in rocket Commander and xNa shooter. Shadow ing is first mentioned in this chapter. You will learn more about these advanced topics in the next chapter.
The fourth part of this book will learn about a cool racing game. Create a beautiful 3D scenario and generate a track using curve data. You also need to learn the physical effects, which has been processed in the rocket Commander, but racing games require more complex models. Finally, you will understand the game logic of racing games and how to adjust such a large project.