Definition
Only linear tables that are inserted and deleted at the end of the table are allowed. (First in and then out)
Sequential Structure
C Definition
[Cpp]
# Define MAXSIZE 20
# Pragma mark sequential Stack
Typedef int SElemType;
Typedef struct {
SElemType data [MAXSIZE];
Int top;
} SqStack;
# Define MAXSIZE 20
# Pragma mark sequential Stack
Typedef int SElemType;
Typedef struct {
SElemType data [MAXSIZE];
Int top;
} SqStack;
Stack operation
[Cpp]
Int Push (SqStack * S, SElemType e)
{
If (S-> top = MAXSIZE-1)
Return 0;
S-> data [++ S-> top] = e;
Return 1;
}
Int Push (SqStack * S, SElemType e)
{
If (S-> top = MAXSIZE-1)
Return 0;
S-> data [++ S-> top] = e;
Return 1;
}
Stack Creation
[Cpp]
Int Pop (SqStack * S, SElemType * e)
{
If (S-> top =-1)
Return 0;
* E = S-> data [S-> top --];
Return 1;
}
Int Pop (SqStack * S, SElemType * e)
{
If (S-> top =-1)
Return 0;
* E = S-> data [S-> top --];
Return 1;
}
Shared Stack
The shared stack can be seen as the data structure at the end of two sequential stacks that fall down. It is usually used when there is an inverse relationship between the two stack space requirements, for example, to buy and sell.
C Definition
[Cpp]
Typedef struct {
SElemType data [MAXSIZE];
Int top1;
Int top2;
} SqDoubleStack;
Typedef struct {
SElemType data [MAXSIZE];
Int top1;
Int top2;
} SqDoubleStack;
Stack pressure
[Cpp]
Int PushDouble (SqDoubleStack * S, SElemType e, int stackNumber)
{
// Stack full
If (S-> top1 + 1 = S-> top2)
Return 0;
If (stackNumber = 1)
S-> data [++ S-> top1] = e;
Else if (stackNumber = 2)
S-> data [-- S-> top2] = e;
Return 1;
}
Int PushDouble (SqDoubleStack * S, SElemType e, int stackNumber)
{
// Stack full
If (S-> top1 + 1 = S-> top2)
Return 0;
If (stackNumber = 1)
S-> data [++ S-> top1] = e;
Else if (stackNumber = 2)
S-> data [-- S-> top2] = e;
Return 1;
}
Stack
[Cpp]
Int PopDouble (SqDoubleStack * S, SElemType * e, int stackNumber)
{
If (stackNumber = 1)
If (S-> top1 =-1)
Return 0;
* E = S-> data [S-> top1 --];
If (stackNumber = 2)
If (S-> top2 = MAXSIZE)
Return 0;
* E = S-> data [S-> top2 ++];
Return 1;
}
Int PopDouble (SqDoubleStack * S, SElemType * e, int stackNumber)
{
If (stackNumber = 1)
If (S-> top1 =-1)
Return 0;
* E = S-> data [S-> top1 --];
If (stackNumber = 2)
If (S-> top2 = MAXSIZE)
Return 0;
* E = S-> data [S-> top2 ++];
Return 1;
}
Chain Stack
The stack chain storage structure is similar to the chain storage structure in a linear table.
C Definition
[Cpp]
Typedef struct StackNode {
SElemType data;
Struct StackNode * next;
} StackNode, * LinkStackPtr;
Typedef struct LinkStack {
LinkStackPtr top;
Int count;
} LinkStack;
Typedef struct StackNode {
SElemType data;
Struct StackNode * next;
} StackNode, * LinkStackPtr;
Typedef struct LinkStack {
LinkStackPtr top;
Int count;
} LinkStack;
Stack pressure
[Cpp]
Int PushLink (LinkStack * S, SElemType e)
{
LinkStackPtr p = (LinkStackPtr) malloc (sizeof (StackNode ));
P-> data = e;
P-> next = S-> top;
S-> top = p;
S-> count ++;
Return 1;
}
Int PushLink (LinkStack * S, SElemType e)
{
LinkStackPtr p = (LinkStackPtr) malloc (sizeof (StackNode ));
P-> data = e;
P-> next = S-> top;
S-> top = p;
S-> count ++;
Return 1;
}
Stack
[Cpp]
Int PopLink (LinkStack * S, SElemType * e)
{
LinkStackPtr p;
* E = S-> top-> data;
P = S-> top;
S-> top = S-> top-> next;
Free (p );
S-> count --;
Return 1;
}
Int PopLink (LinkStack * S, SElemType * e)
{
LinkStackPtr p;
* E = S-> top-> data;
P = S-> top;
S-> top = S-> top-> next;
Free (p );
S-> count --;
Return 1;
}
Compare sequential stack and chain Stack
The two data structure operations are not complex, and the same time complexity is O (1 ).
The sequential stack needs a fixed length, but it is easy to locate during access.
The chain stack requires pointer fields, so some memory overhead needs to be added, but different from the sequential stack limit length.
Stack application-recursion
For example, the famous Fibonacci series:
[Cpp]
Int Fbi (int I)
{
If (I <2)
Return I = 0? 0: 1;
Return Fbi (I-1) + Fbi (I-2 );
}
Int Fbi (int I)
{
If (I <2)
Return I = 0? 0: 1;
Return Fbi (I-1) + Fbi (I-2 );
}