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Generally, Q-version roles cannot perform too complex actions because of their mini height, so their dynamics are often a typical Landmark action. In other words, the trend displayed by a general Q-version role is often the final result of a movement, rather than enriching the role posture with many subtle intermediate actions as other cartoon roles do. Sometimes this kind of action may seem a little pretentious because it is too pawnish. This is also a reflection of the advantages of the Q-version role in expressing creativity, with the simplest shape and action, you can clearly show your role and character.
What should I do if it is necessary for the Q-version role to express some physical actions in actual activities? We can temporarily sacrifice the original proportion of a role and reduce the proportion of the role's header to adapt to the requirements of complex actions.
But remember that this change in head-to-body ratio is only temporary and should be minimized. Do not blindly enlarge your body.
The minimum height is. That is, high body and head. This role is the most popular and suitable for commercial role applications, even in small sizes-such as applications on webpages, you can still make a variety of exaggerated expressions. But it also has some inherent defects, that is, because the hands and feet are too small and difficult to carry out complex actions, remember not to let it do the head or any movement that requires hands above the head!
Therefore, this role is not suitable for developing stories. If you want to complete a cartoon story. It is more suitable for 4-headed roles. Recommended learning referenceHuman BodyOrganization sketch and Color MatchingTutorial.
Do not make the Q version too complex.