| Standard Semantics |
Type |
Description |
| Ambient |
Float4 |
Ambient color. |
| Attenuation |
Float3 or float4 |
Attenuation value, whose value can be one of the following:
- DistanceUses 4 components.
- SpotUses 3 components.
- BoxxUses 3 components.
- BoxyUses 3 components.
|
| Boundingboxmax |
Float3 |
Bounding box maximumX,Y,Z. |
| Boundingboxmin |
Float3 |
Bounding box minimumX,Y,Z. |
| Boundingboxsize |
Float3 |
Bounding box sizeX,Y,Z. |
| Boundingcenter |
Vector |
Bounding box center. |
| Boundingspheresize |
Float1 |
Median bounding sphere radius. |
| Boundingspheremin |
Float1 |
Minimum bounding sphere radius. |
| Boundingspheremax |
Float1 |
Maximum bounding sphere radius. |
| Diffuse |
Float4 |
Diffuse color. |
| Elapsedtime |
Float1 |
Elapsed time. Useful whenLasttimeMay not be accurate due to looping simulations. |
| Emissive |
Float4 |
Emissive color. |
| Environmentnormal |
Texture |
Environment normal map. |
| Height |
1 component numeric or a texture |
Height value in a bump map. |
| Joint |
Float4 |
Object Space to frame-Joint Space |
| Jointworld |
Float4x4 |
Joint World matrix. |
| Jointworldinverse |
Float4x4 |
Joint inverse world matrix. |
| Jointworldinversetranspose |
Float4x4 |
Joint transposed, inverse world matrix. |
| Jointworldview |
Float4x4 |
Joint world-view matrix. |
| Jointworldviewinverse |
Float4x4 |
Joint inverse world-view matrix. |
| Jointworldviewinversetranspose |
Float4x4 |
Joint transposed, inverse world-view matrix. |
| Jointworldviewprojection |
Float4x4 |
Joint world-view-projection matrix. |
| Jointworldviewprojectioninverse |
Float4x4 |
Joint inverse world-view-projection matrix. |
| Jointworldviewprojectioninversetranspose |
Float4x4 |
Joint transposed, inverse world-view-projection matrix. |
| Lasttime |
Float1 |
Last simulation time. |
| Normal |
3 or 4 component numeric or texture |
Surface Normal Vector. |
| Opacity |
Float1, float2, float3, float4, or texture |
Object opacity. can be a single value or a per-component value. |
| Position |
Float4 |
Xyzw position. |
| Projection |
Float4x4 |
Projection Matrix. |
| Projectioninverse |
Float4x4 |
Inverse Projection Matrix. |
| Projectioninversetranspose |
Float4x4 |
Transposed, Inverse Projection Matrix. |
| Random |
Numeric |
Random numbers. |
| Refraction |
Float1, float2, float3, float4, or texture |
Refraction value for an environment map. can be a single value or a per-component value. |
| Rendercolortarget |
Texture |
Rendertarget surface. |
| Renderdepthstenciltarget |
Texture |
Depth/stencel surface. |
| Rendertargetclipping |
4 components |
Clipping parameters which include: near distance, far distance, width angle (radians), and height angle (radians ). |
| Rendertargetdimensions |
2 component |
Rendertarget width and height in pixels. |
| Specular |
Float4 |
Specular color. |
| Specularpower |
Float1 to float4 |
Specular power exponent. can be a single value or a per-component value. |
| Standardsglobal |
Float1 |
Standard Annotation Version Number. default value is 0.80. This may appear only once in a script. |
| Texturematrix |
Float4x4 |
Texture coordinate transform matrix. |
| Time |
Float |
Simulation time. |
| Unitsscale |
Float |
Model Scale value. |
| View |
Float4x4 |
View matrix. |
| Viewinverse |
Float4x4 |
Inverse view matrix. |
| Viewinversetranspose |
Float4x4 |
Transposed, inverse view matrix. |
| Viewprojection |
Float4x4 |
View-projection matrix. |
| Viewprojectioninverse |
Float4x4 |
Inverse view-projection matrix. |
| Viewprojectioninversetranspose |
Float4x4 |
Transposed, inverse view-projection matrix. |
| World |
Float4x4 |
World matrix. |
| Worldinverse |
Float4x4 |
Inverse world matrix. |
| Worldinversetranspose |
Float4x4 |
Transposed, inverse world matrix. |
| Worldview |
Float4x4 |
Transposed, inverse world-view matrix. |
| Worldviewinverse |
Float4x4 |
Inverse world-view matrix. |
| Worldviewinversetranspose |
Float4x4 |
Transposed, inverse world-view matrix. |
| Worldviewprojection |
Float4x4 |
World-view-projection matrix. |
| Worldviewprojectioninverse |
Float4x4 |
Inverse world-view-projection matrix. |
| Worldviewprojectioninversetranspose |
Float4x4 |
Transposed, inverse world-view-projection matrix. |