Search for a long time did not find a sample of the FW feather production tutorials, only to find PS, no way, reference PS Tutorial to explore the process of FW production, so I personally made a simple tutorial, I hope you like.
First, use the Pen tool to determine the approximate outline of the feather:
The feather axis is also outlined with a pen tool and filled with gray:
Draw some paths to make the path of the hole to the feathers to point to the effect of the incomplete:
After the drilling operation is completed, it is converted to a bitmap using the modified-planar selection:
Select the Smudge tool, daub the brush strokes themselves according to the need to set, and then start a very important step, the feather carefully smear, smear must be careful. You can copy the following layers to spare:
The feather axis also uses the modification-the flatness chooses, transforms into the bitmap pattern, then chooses the Dodge tool to decorate the feather axis:
Use the filter's adjust color-hue saturation to change its color:
It's not perfect. Ah, we use the Oval tool to draw a small circle, and the same as the feather smear, smear after the appropriate adjustment, position in the front of the feather shaft to the bottom, and then copy a layer of change transparency on the above:
Final effect:
In addition, an effect was made:
Black Feather, there is a tutorial on the Internet, the steps are similar. White fill the color effect and then use the Smudge tool smear, and finally do the image saturation and brightness contrast adjustment. (Colors adjusted according to their preferences)
The ball can also be handled in this way, with a brush dot several black spots, and then smear tools, the effect will be better, please refer to the example of white feather operation bar Oh.