General latency function delay2 implemented in DOS

Source: Internet
Author: User

Similar to the principle of using the kenel32.dll API in VB for loop,

Compiling environment: TC3.

The performance of the TC's own delay varies greatly with the machines,

I think this function will be better. I hope you can test it and give some comments.

# Include <time. h>
Float const secperframe = 0.05;
Void delay2 (double times, float secperframe ){
Int running = 1;
Double tmptime = (double) Clock ()/(double) clocks_per_sec;
Double caculate = 0, delaying = secperframe;
While (running & caculate <times ){
If (tmptime + delaying) <(double) Clock ()/(double) clocks_per_sec ))
{Tmptime = (double) Clock ()/(double) clocks_per_sec;
Caculate + = delaying;
}
}
}

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