Hand tour game development

Source: Internet
Author: User

For any game, novice booting is a must. For the hand-tour, the simple content needs effective game teaching. So, in the end how to do the hand-tour of the Novice guide it? Recently, a foreign developer told about their own in the development of independent hand-tour experience in the novice guidance problem, the following see the content of the compilation:

During the development of our game "I Shot The Sheriff", we never put too much attention on novice tutorials. We think the game itself is simple enough, only 2 buttons and 2 rules, players should be very easy to learn, so we did a very simple novice guide, and added a lot of text description of the rules, the beginning Is this ():

However, when the game began to test, we found the problem. During the first test period, only 20% of the players were able to master the rules of the game independently through novice guidance.

After this test, we get feedback that there is too much text in the beginner's guide, so many players simply don't want to read, and a lot of people just skip the quick clicks. Therefore, we decided to reduce the number of words in the beginner's teaching, and the following was the second time we changed:

The second player test is significantly better than the first measurement, half of the players in the absence of our special guidelines to master the rules of the game, but for us, such data is not good enough, after all, there are half people do not know how to play.

In this test, there are players who suggest that we add beginner guidelines to gameplay. This allows us to start thinking and then decide to join the heart system, and when the players first see the governor (Sheriff), we begin to join the game teaching. However, if the players still shoot the governor, we will continue to revive him until the players click on the other side and let the Governor pass. After the player has spared the governor, the game will continue.

After this adjustment, the players ' mastery of the game has increased significantly, reaching 100%.

Xun Zi said, "If you do not smell, if you do not smell it, if you do not see it, if you do not know it, you do not know what to do. This sentence for the game teaching, is the same truth, the rules to tell the details, are not as good as let players in the real game experience and understanding.

The experience we get:

1. No matter how simple your game is, you need a proven beginner's guide.

2. Player testing is a must, even if there is only one button arcade game.

3. During the test, it is difficult for you to see the players in the game encountered problems, but do not easily interrupt their experience, take pains to tell the rules of the game.

4. Observe how players interact with different settings within the game, and you'll get a lot of valuable information.

5. If possible, it is best to incorporate the beginner guidelines into the gameplay.

6. The last point to be reminded is that no one will be reading the big paragraph in the beginner's guide.

Hand tour game development

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