How are you doing! 2015!

Source: Internet
Author: User

2014 unconsciously so passed, originally wanted to send the last blog in 2014 to commemorate, but suddenly turned into a 2015 years of the first ~ forget, anyway, the meaning is similar, and exactly in line with my slowly drag style, 23333.

Summarize 2014:

Personal & Company Development---People in the workplace, personal development and the development of the company is inseparable, so wrote a piece. This year's main work is still to continue to develop the mobile phone online game Project-SMZ (set-change competitive card) in 2013. The words are 2013-2015! As a mobile online games really is the development time too long ... (The Spit Groove Spit groove to omit 1W words)

20,141 until October, I have been a person responsible for this project of the server part, 8 September Company came to Lao Wang, he came to the company responsible for a SFS (I rely on the server architecture) completely modified server side, until about November to make, have to say Lao Wang is still very cattle, He often communicates with him or learns a lot. In fact, there are two kinds of benefits that can be gained by communicating with others: 1. Get benefits immediately (such as asking someone a specific question and a successful answer) 2. The influence was imperceptible (there was no feeling at the time, but after the content of the communication will be understood and much more handy), and the old Wang's communication belongs to the latter. After October I basically return to the client, because after November Lao Wang completely took over the Project Server side of all the work, one is I think he transformed out of the server side if I do, whether for the project or for me personally there is not much significance, Instead, he continues to be familiar with the part that is most appropriate for the project. Two is the unity of the end of the staff, how to catch the progress of the client is not retwist, so I basically rolled back to the client. Through the basic self-fight on the server side of this phase I actually harvested a lot of things, especially I feel that my ability is really not as bad as I imagined:). 2011 After graduation I have been doing a stand-alone game, the beginning of the J2ME, later android,cocos2d, are the client's stuff. Starting from this project I inexplicably transferred to the server side, completely no experience, their own groping, and other people to communicate, now think very interesting. The most interesting thing is a lot of things I do it in fact at that time completely in the mind, whether it is reasonable to do so, there will be problems, because I have no experience, and the game industry is relatively closed, if the old to ask others: "Eh, buddy, you server side is not doing so?" "People don't really have to be patient to tell you." So two nodes, can be said to objectively verify the effectiveness of my work, a node is through our game July sold to everyone games, Hong Kong, Macao operation right docking work and after-the-line operation, my server work has been part of the verification. This time I through and everyone operation and cooperation docking found: Austria, the original other mobile phone games are so dry, some are not as good as my solution, on-line there is also basically no big problem. A node is through some communication with Lao Wang, found that my work also has a place to be sure. Lao Wang has so many years of experience in this field, and through the later work with him, exchange also found that I did before the things really not as bad as I imagined. Well do not boast, my shortcomings really have a lot of, the end of this period of time the client work: 1. I reconstructed the previous client network interaction part of the code, the previous writing is really poor structure, to show themselves will be their own jokes. 2. Before the server-side progress, the unitThe Y-end thing really knows very little. In addition to the need to work with their own server-side interaction, there is no way to understand some of the basic C # syntax, learning some basic unity script running life cycle, such as unity, the perception of almost zero. 2015 START I really need to calm down, deep into unity this powerful engine, the server of the end of things I can not lose, or before all the work is not it? Hey, let's make progress slowly. Lifelong learning, excelsior!
This part is also a key point is the management ability, in a game company for more than 3 years, the company is also growing, more and more staff. Co-workers, teamwork and individual capacity of the Department of Staff building, these issues I have slowly involved, of course, the main old Wang is currently in charge of this aspect, 2015 I am 25 years old, this part can only be said to put the mentality, do not worry about it, just take this opportunity to learn from him and other departments of the company management experience, Don't let yourself relax. This part has a long way to go, even involving the life of the sentiment, thinking about these things. Important point: I want to remind myself---keep a childlike heart.

2015 Technical Goal---: Continue on the game road, Unity3d (Gui,editor plug-in programming, SHADER,MVC Architecture, C # Advanced syntax, mono bottom) Java (netty,spring) above may be some of the things I think I know, But I know how much I need to go, so 2015 of my technical goals are set for them.

How are you doing! 2015!

How are you doing! 2015!

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