Use of STL Squadron (queue)
Basic operation:
Push (x) presses x into the end of the queue
Pop () pops the first element of the queue (the top element of the team), noting that this function does not return any values
Front () returns the first element (top element of the team)
Back () returns the element (tail element) that was last pressed in
Empty () returns True when the queue is empty
Size () returns the length of the queue
How to use:
Header file:
#include <queue>
Declaration method:
1. General Declaration
queue<int>q;
2. Structural body
struct node{int x, y;};queue<node>q;
How to use priority Queues in STL (Priority_queu)
The priority queue container, like a queue, can only insert elements from the end of a team and delete elements from the first team. But it has a feature that the largest element in the queue is always at the head of the team, so when the team is out, it does not follow the FIFO principle, but the largest element in the current queue. This is similar to the order in which the elements in the queue are sorted by the small size of each other. The comparison rules for elements by default are sorted by element values from large to small, and the<operator can be overloaded toredefine the comparison rule.
Basic operation:
Empty () returns true if the queue is null
Pop () Delete the top element
Push () joins an element
Size () returns the number of elements owned in the priority queue
Top () returns priority queue to top element
In the default priority queue, high priority first-out team. In the default int type, the first team is the larger number.
How to use:
Header file:
#include <queue>
How to declare:
1. Common method:
priority_queue<int>q;By manipulating the elements from the large to the small order of the team
2. Custom Priority:
struct CMP {operator bool (int x, int y) {return x > y;//x Small priority high//can also be written in other ways, such as: RET Urn P[x] > p[y]; p[i] small high Priority}};Priority_queue<int, Vector<int>, cmp>q;Define the method//where the second parameter is a container type. The third parameter is a comparison function.
3, the structure of the Declaration method:
struct node {int x, y; friend bool Operator < (Node A, Node B) {return a.x > b.x; structure, x small high Priority}};priority_queue<node>q;Define the method//in the structure, Y is the value and X is the priority. The priority in the element is compared by customizing the operator< operator. It is best not to overload ">" When Overloading "<", a compilation error may occur
How to use the queue in STL