I am writing a simple physical engine recently ..

Source: Internet
Author: User

In the past few days, I have been playing and running the karting and Mario racing cars 64. This kind of karding racing operation is not real physical, and it is also very handy for collision and anything, however, this design aims to make players feel better.

I tried several traditional physical engines such as ode and bullet, and found that it was too large. I just couldn't take a look at it in depth. I simply wanted to use it together.

 

The main part of the physical engine is collision detection and Collision Response Processing.

The collision between the AABB tree and the box/OBB was finally completed in the past two days. Alas, the coordinates are transferred from this space to another space.

The next focus is the handling of the Post-Collision Response.

 

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