Today through a simple game icon of the drawing tutorial, and you share in the process of drawing the details of the processing and some of the experience of drawing icons, OK, let's get started!
Step1
First of all to set the perspective of the icon, which is very important, this is related to the overall beauty of the icon, the perspective itself can also be a good performance icon details, for the perspective of the real, can be 3D software or flat software in some perspective function to achieve. The overall frame is set up and the next drawing is started.
Step2
First of all, a layer of "control Panel" color, you need to pay attention to some basic lighting gradient, as well as the edge of the processing.
Step3
This step we will be through a number of light and shadow effect to depict the "Control Panel" structure, mainly to strengthen the lighting effect of some key areas, such as the gloss of the panel glass and the metal texture of the frame, of course, and the edge of the details of the treatment, tough frame is also a significant part of
Step4
Add high light, show the texture of the panel glass, and make some light detail on the bottom to draw.
Step5
To make the panel richer, four screws can be drawn to present some authenticity. Then you can draw some edge structure inside the panel to show the translucent effect of the glass, thus, the "Control Board" is initially completed.
Note: Because four screws are the same, we recommend that you convert the screws to the smart layer and then copy, so you can easily edit its style, but also to adjust the size, to avoid distortion.
Step6
Next, draw the rocker and button, or as STEP1, build a good perspective, draw the structure.
Step7
Color, complete the area division of the basic structure light and color.
Step8
Strengthen the head of the handle and the light effect of the rocker, highlight the different texture of each part, pay attention to some add the projection part.
Step9
Details of the drawing:
A. Enrich the head of the handle reflex
B. Characterization of the base metal ring texture and edge structure
C. Rich base reflective and edge details
Step10
The control is basically complete and can now be combined for some adjustments, such as position, size, and reflective on the glass panel.
Note: To draw such as high reflective spheres in the local area contains rich style objects, we recommend that you use shear mask, so you can save on the edge of the cumbersome processing, but also easy to adjust the size of the style layer and position.
Step11
The panel looks a little empty, we can enrich some details, such as the inside of the control board can add some structure, but also increase the glass transparent texture; Add a logo to make the icon more authentic. At this point, the entire icon is basically finished drawing.
Step12
The final step can be adjusted from the overall icon to improve the details of the place, such as the handle the head of the reflection and the projection on the panel.
Oh yes! The entire icon is drawn to complete.
Here almost finished, mainly to draw their own icons will often notice some of the details of the place, write a little hasty, but hope to have some small help.