In-depth analysis of the joint development of game studios and assisting authors

Source: Internet
Author: User

This is not a solution, as the machine configuration is so low. Low efficiency. Labor is also exhausting. I thought of the author, so I went around to find the author. See the snow, wide sea, advertising everywhere to find the author. It is particularly difficult to find the author. Later, I thought about many ways and met several authors. It's almost over a year. Then, I introduced the idea of gold withdrawal to the author. Because the game is simple, it is very easy to write and assist. I can open more low configurations. I tried again to configure the latest I5, and later I tried I7 and E3, opening more and more.

The upgrade will definitely make the online game studio a lot of money. However, people do not want to use bad things unless they have good things. In the middle of this story, the biggest headache for online game studios was that the author had a problem. He saw that the profit was good. He must have earned only you. How wronged he was. Without my consent, he pulled the online game studio he used to work. It's too late for me to know, but what can I do. Our cooperation is so fragile.
I later found two authors, which are similar to this. First, the author basically won't look at the profits of this package. So sometimes a good project is ruined by yourself. Who is wrong. The error of the online game studio is still the author's error. Let's analyze the following:
1. The online game studio is suspended, and the profit that the online game studio gives to the author is dead. The online game studio has to pay more for it. Therefore, the author cannot pass it here. Even if the author is willing, it is very difficult for you to update some functions later. If the author's character is worse and the credit cost is lower, it will certainly help out and seek more profits. So this road is also a dead end.
2. When buying a market, to be honest, there are several other markets that can compete for money. There were few authors in the past. If you buy a marketplace, you may have to pay for it for several months. It may also be hacked by the author. Once it reaches the profit of the author, he runs away. There are many such things. Now there are more authors than online game studios. However, we can clearly see why there are so many plug-ins in a game, because no good projects can be found, so we all pay attention to new games. New games are so easy to do, it is not easy to do. The current anti-sealing mechanism, as long as it is market failure, you did not discuss it. So this is also a dead end.
3. Divide into systems. To be honest, this is a method used by many large online game studios. All successful games cost a lot of money and fail, increasing the conflict between online game studios and secondary authors. It cannot be said who is good or bad. In short, it is the biggest dispute that fails to win money. If there is a huge profit, most people will not miss such a good thing because of trivial matters. However, there are many shortcomings in this regard. People are always troublesome, sometimes suffering together, but they cannot share happiness. Currently, only this path can maintain the stable development of large online game studios. It is difficult for a small online game studio to achieve this goal. Because it cannot meet the author's ideal salary. Therefore, this road can only meet a small number of people.
4. How small online game studios develop and there are equal opportunities for everyone. What do you want to pay. Discover business opportunities. It's hard to compete for money to think about how others do what they do and what they do. Many games have huge profits, but it is hard to find out, as long as you are careful. There must be a project that belongs to your own entrepreneurial path. Don't look at it in the market, just wait for others to feed you or eat what others have eaten. Now the most difficult part of the market is to find a project, which is very difficult. You can see that the author will squeeze a project to know that this market is not like before. In the past, the author spent money on everything. There are no good project authors who can only make a living (not Big Gods ). So as long as you are willing to find out, you will develop sooner or later.
This is the focus. Even if we find a profitable project, we cannot do it manually. Finding the author is inevitable. However, I will encounter the points I just mentioned, so this is the most troublesome problem for small online game studios. If you give it to someone else. I can't get anything, so I won't do that silly thing again in the future. Therefore, this problem is highly contradictory. If you wait for others to discover it, you will not be motivated sooner or later. At this time, an intermediary "NBE" needs to appear. I have roughly browsed the NBE platform to build a bridge between the online game studio and the author.
I propose a solution: NBE opens a forum. If someone finds a project, The NBE person will discuss it and ask the author to write it. Partition. NBE assigned the plug-in to his certified online game studio. The developer who found the project also worked on it and everyone could make money. The general idea is this. The details are gradually improved.

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