As an electronic engineer, various problems are inevitable during product development and debugging. Some problems often make us unable to eat and sleep, and that feeling is unclear (who wants us to be a responsible Engineer ). However, with the accumulation of experience, we are more and more awake and able to face each difficult problem. No, the dummies will meet the handsome guys 0 and 1 When dreaming.
Privileged students are people who like to sum up and are good at accumulation. Good memory is not as good as bad writing. They always use a pen or a keyboard to record things after solving various problems. I have to admit that the capacity of the human brain is limited. Many times we forget that. Even privileged students often look back at previous blog posts to find clues to new problems. It is not the focus of this article to discuss the attitude and spirit of leading engineers in the Development and debugging process. Of course, in fact, this is very important, and even plays a decisive role in the success or failure of development and the speed of solving problems.
Drill, that is, research. It is of great significance to study the two concepts. It requires the designers to fully invest in the project and have a deep understanding of each part and detail of the design. When I first got into the company, my boss talked to me about it. If a person is devoted to R & D products, he will have deep feelings with the products, you can even treat the product as your own child. This is not easy for products, especially when all aspects of the current product design process are broken down, few people are able to "take care of" the children "of everyone. It is difficult for a team that is not very strong to treat their" children "as their own" children ". However, for engineers in each design stage, it is the minimum requirement to drill the links in their hands.
Careful. Many problems are caused by the designer's carelessness. After looking back at the problem, we often lament that it was just a small detail that was not done well for a long time. It is especially easy for beginners and young people to be careless. Because they are proud of themselves and have little skills, they often forget about it. Therefore, they often want to "step into the sky ". This problem is also common among privileged students. Sometimes it is terrible and cannot be changed.
Changes do not mean changes to patterns, but means that in the Development and debugging process, when this cannot be done, we must overcome the existing inertial thinking and learn to adapt. This trick is particularly useful in debugging difficult problems. Of course, the precondition for the change is that the designer has already taken the current path to the end and can be sure that the current path cannot be reached, so we may wish to discard the inertial thinking, change the path. Sometimes this is very difficult to do. Think about it. If we spent seven days and seven nights building a design scheme, we would suddenly be abandoned-Come back, who would like? Sometimes we would rather "die" than "change" a little. This may be a matter of reluctance and face-saving. In this case, it is very undesirable. So privileged students now learn "good". Once they reach a dead end, they will immediately "get lost". Today, they will come back the next day if they are not clear-minded and have no idea, never "hanging on a tree ".