Introduction to Game Interaction design

Source: Internet
Author: User

Here is a little note to learn.

Three questions to consider in game interaction design- usability, ease of use, user experience.


Interaction design should be a goal-oriented design approach based on understanding the user.


There are two main functions of the interface: to provide information and to allow users to do something.


About the Game UI designer

Definition: A person who is able to interact with the game system and the player through the design interface.


Requirements

1. Know the game, at least half a plan;

2. Understand the interaction, so that the player interface operation without frustration;

3. The pursuit of detail, one pixel deviation should also be adjusted;

4. To entertain, let the most blunt thing also can dance.


Post The requirements of a recruiting UI designer

Description of Responsibilities:

1, according to the project planning and related production norms, complete the game interface style creative design, participate in the production of specific pages;
2, complete the game interface design, layout, and landscaping work;
3, to the game product interface style and the user experience to propose the improvement opinion;
4, the game user interface design and icon, logo and other elements design;
5, refinement of various types of UI elements, the refinement of the various elements of the preservation, and the use of the UI editor to splice the classification materials;
6, some of the company's Web pages and all kinds of network advertising design.

Job Requirements:
1, proficient in Photoshop, Flash, Dreamweaver, CorelDRAW and other design software, familiar with DIV+CSS preferred;
2, the UI design and production of a systematic understanding, good grasp of the overall style of design;
3, has a good hand-painted foundation and a strong picture of the processing capacity of materials, color matching sensitivity;
4, more than two years of design work experience, mature works, the interaction design has a deeper understanding and practice;
5, the work initiative, has the responsibility, can withstand the work pressure, has the good communication ability and the team cooperation spirit;
6, college degree or above, art computer graphic design, art design and other related majors;
7, have a complete game project experience is preferred;


Need to ask yourself

1. What information do I need to convey to the player?

2. What features do players need?

3. What do I need to highlight?

4. What kind of environment is the window in?


Basic design Process

1. Flowchart

* know which buttons to press on each screen;

* Must allow the player to advance to the next window and, in most cases, be able to go back to the previous window.


Method: List all the screens you need to design, and then create flowcharts around those screens to clarify how they work with each other. An example is as follows.


2. Sketches

You can list what you really want in a sketch.


*. Reduce the amount of information and buttons to the lowest possible amount;

*. make clear that each screen has a primary purpose;

*. Keep in mind all the situations at the screen flow;

*. Delete any duplicate content unless there is a need for it to exist;

*. Take into account the content that needs to be segmented on multiple screens, so compress the amount of information as much as possible.


3. Create Wireframes

The inline block diagram does not add any decorations or gaps. Can be placed on the target device for testing.



*. Use a template that supports all device resolutions;

*. Before the design and the programmer to discuss how to really implement the action;

*. The entire process with the programmer to verify the feasibility of the design;

*. In the Photoshop Zhongwei game each screen is grouped, and the wireframe is used to populate these screens.


4. Creative Design

Design of UI by designer


5. Testing and Iteration


Design principles for Beginner's guide in games

1. Only introduce the different parts, the conventional places do not introduce;

2. Try not to exceed three chapters in content;

3. Launch the Guidelines button on the first screen guide;

4. If you are concerned about potential users understanding confusion, you can record vedio Tutorial directly.


The case of anti-design

1. No matter what type of game should have more than three types of button;

2. The font can be used fine art, but not the type of art must be less, especially Chinese;

3. The technique of designing the UI is to make the system and gameplay better, not to restrict and constrain the design of the system;

4. A switch between the interface must have, but not too complicated or frivolous;

5. The user experience is subjective, but for the UI, the long-term accumulation of user habits is objective.


Reference

8 Steps to the design of mobile game user interface-http://gamerboom.com/archives/53747

Explain the importance of familiarity to the interface of the video game-http://gamerboom.com/archives/60362

Analysis of high-yielding mobile game art design features-http://gamerboom.com/archives/73534

Retention functionality should be the primary consideration in game UI design-http://gamerboom.com/archives/42939

Using "Angry Birds" as an example to analyze the game usability standard-http://gamerboom.com/archives/34351

Tribal conflict (COC) UI analysis-http://blog.sina.com.cn/s/blog_86ba7be10102uybj.html

Design the details of an iOS game UI-http://www.gameres.com/thread_213839_1_1.html

Introduction to Game Interaction design

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