Transferred from: http://blog.csdn.net/dkq972958298/article/details/53321804
In the actual development, we often have to compare the large data compression and then upload the server, the following is the compression method I used to compress the data in the project:
To compress the data:
Zipandunzip *zipand = [[Zipandunzip alloc] init];
NSString *str = @ "6666 or the German Embassy and the vulgar chemical and third party to restore the health of the very good design Harvard's number of the hair of the Sakai Phoenix Health is a very healthy sofa";
NSData *data = [str datausingencoding:nsutf8stringencoding];
NSData *datadeflate = [Zipand gzipdeflate:data];
Unzip the data:
NSData *datainflate = [Zipand gzipinflate:datadeflate];
NSString *astring = [[NSString alloc] initwithdata:datainflate encoding:nsutf8stringencoding];
The method of compression is:
Compression-(NSData *) Gzipdeflate: (nsdata*) data {if ([data length] = = 0) return data; Z_stream STRM; Strm.zalloc = Z_null; Strm.zfree = Z_null; Strm.opaque = Z_null; strm.total_out = 0; strm.next_in= (BYTEF *) [data bytes]; strm.avail_in = (uInt) [data length]; Compresssion levels://z_no_compression//z_best_speed//Z_best_compression Z_default_compression if (DeflateInit2 (&STRM, Z_default_compression, z_deflated, (15+16), 8, Z_default_strategy)! = Z_OK) return nil; Nsmutabledata *compressed = [Nsmutabledata datawithlength:16384]; 16K chunks for expansion do {if (strm.total_out >= [compressed length ]) [Compressed increaselengthby:16384]; Strm.next_out = [Compressed mutablebytes] + strm.total_out; Strm.avail_out = (uInt) ([compressed length]-strm.total_out); Deflate (&STRM, z_finish); } while (strm.avail_out = = 0); Deflateend (&STRM); [Compressed setLength:strm.total_out]; return [NSData datawithdata:compressed]; }
The Decompression method is:
Extract-(NSData *) Gzipinflate: (nsdata*) data {if ([data length] = = 0) return data; unsigned long full_length = [data length]; unsigned long half_length = [data length]/2; Nsmutabledata *decompressed = [Nsmutabledata datawithlength:full_length + half_length]; BOOL done = NO; int status; Z_stream STRM; strm.next_in = (BYTEF *) [data bytes]; strm.avail_in = (uInt) [data length]; strm.total_out = 0; Strm.zalloc = Z_null; Strm.zfree = Z_null; if (InflateInit2 (&STRM, (15+32)) = Z_OK) return nil; while (!done) {//Do sure we have enough and reset the lengths. if (strm.total_out >= [decompressed length]) [decompressed increaselengthby:half_length]; Strm.next_out = [decompressed mutablebytes] + strm.total_out; Strm.avail_out = (uInt) ([decompressed length]-strm.total_out); Inflate another chunk. Status = Inflate (&STRM, Z_sync_flush); if (status = = z_stream_end) done = YES; else if (status! = Z_OK) break; } if (Inflateend (&STRM)! = Z_OK) return nil; Set real length. if (done) {[decompressed setLength:strm.total_out]; return [NSData datawithdata:decompressed]; } else return nil; }
This compression is essentially a binary compressed file that can be compressed for any binary file.
IOS data compression and decompression