JavaScript floating point number and operation precision adjustment details, javascript points

Source: Internet
Author: User

JavaScript floating point number and operation precision adjustment details, javascript points

JavaScript has only one numeric type Number, and all numbers in Javascript are represented in IEEE-754 standard format. The precision of floating point numbers is not unique to JavaScript, because some decimals represent infinite digits in binary format.

Decimal binary
0.1 0.0001 1001 1001 1001...
0.2 0.0011 0011 0011 0011...
0.3 0.0100 1100 1100 1100...
0.4 0.0110 0110 0110 0110...
0.5 0.1
0.6 0.1001 1001 1001 1001...

Therefore, for example, 1.1, the program can not really represent '1. 1', but can only be accurate to a certain extent, which is an unavoidable loss of precision: 1.09999999999999999

The problem in JavaScript is more complicated. Here we only give some test data in Chrome:

console.log(1.0-0.9 == 0.1)  //false console.log(1.0-0.8 == 0.2)  //false console.log(1.0-0.7 == 0.3)  //false console.log(1.0-0.6 == 0.4)  //true console.log(1.0-0.5 == 0.5)  //true console.log(1.0-0.4 == 0.6)  //true console.log(1.0-0.3 == 0.7)  //true console.log(1.0-0.2 == 0.8)  //true console.log(1.0-0.1 == 0.9)  //true 

How can we avoid this type of 1.0-0.9! = What happens to 0.1 of non-bug issues? The following provides a more widely used solution. The accuracy of the computing result is reduced before the floating point calculation result is judged, because the accuracy is automatically rounded down:

(1.0-0.9 ). toFixed (digits) // the digits () precision parameter must be in the console between 0 and 20. log (parseFloat (1.0-0.9 ). toFixed (10) = 0.1) // true console. log (parseFloat (1.0-0.8 ). toFixed (10) = 0.2) // true console. log (parseFloat (1.0-0.7 ). toFixed (10) = 0.3) // true console. log (parseFloat (11.0-11.8 ). toFixed (10) ===- 0.8) // true

Write a method:

// Use the isEqual tool to determine whether the values are equal. function isEqual (number1, number2, digits) {digits = undefined? 10: digits; // The default precision is 10 return number1.toFixed (digits) === number2.toFixed (digits);} console. log (isEqual (1.0-0.7, 0.3); // true // prototype extension method, prefer the object-oriented style Number. prototype. isEqual = function (number, digits) {digits = undefined? 10: digits; // The default precision is 10 return this. toFixed (digits) === number. toFixed (digits);} console. log (1.0-0.7 ). isEqual (0.3); // true

Next, let's try the floating point operation,

console.log(1.79+0.12) //1.9100000000000001 console.log(2.01-0.12)  //1.8899999999999997 console.log(1.01*1.3)  //1.3130000000000002 console.log(0.69/10)   //0.06899999999999999 

Solution:

// Addition function, used to obtain the exact addition result // Note: The addition result of javascript has an error, which is obvious when two floating point numbers are added. This function returns a more accurate addition result. // Call: accAdd (arg1, arg2) // return value: function accAdd (arg1, arg2) {var r1, r2, m; try {r1 = arg1.toString (). split (". ") [1]. length} catch (e) {r1 = 0} try {r2 = arg2.toString (). split (". ") [1]. length} catch (e) {r2 = 0} m = Math. pow (10, Math. max (r1, r2) return (arg1 * m + arg2 * m)/m} // add an add method to the Number type to facilitate calling. Number. prototype. add = function (arg) {return accAdd (arg, this) ;}// subtraction function, used to obtain the exact subtraction result // Note: there is an error in the addition result of javascript, it is obvious when two floating point numbers are added. This function returns a more precise subtraction result. // Call: accSub (arg1, arg2) // return value: arg1 minus the precise result of arg2 function accSub (arg1, arg2) {var r1, r2, m, n; try {r1 = arg1.toString (). split (". ") [1]. length} catch (e) {r1 = 0} try {r2 = arg2.toString (). split (". ") [1]. length} catch (e) {r2 = 0} m = Math. pow (10, Math. max (r1, r2); // last modify by deeka // dynamic control precision length n = (r1> = r2 )? R1: r2; return (arg1 * m-arg2 * m)/m). toFixed (n );}
// Division function, used to obtain accurate division results // note: the division result of javascript has an error, which is obvious when two floating point numbers are separated. This function returns a more precise division result. // Call: accDiv (arg1, arg2) // return value: precise result of dividing arg1 by arg2 function accDiv (arg1, arg2) {var t1 = 0, t2 = 0, r1, r2; try {t1 = arg1.toString (). split (". ") [1]. length} catch (e) {}try {t2 = arg2.toString (). split (". ") [1]. length} catch (e) {}with (Math) {r1 = Number (arg1.toString (). replace (". "," ") r2 = Number (arg2.toString (). replace (". "," ") return (r1/r2) * pow (10, t2-t1);} // Add a div Method to the Number type to make it easier to call. Number. prototype. div = function (arg) {return accDiv (this, arg) ;}// multiplication function, used to obtain the exact multiplication result // Note: there is an error in the multiplication result of javascript, it is obvious when two floating point numbers are multiplied. This function returns a more accurate multiplication result. // Call: accMul (arg1, arg2) // return value: the exact result of multiplying arg1 by arg2. function accMul (arg1, arg2) {var m = 0, s1 = arg1.toString (), s2 = arg2.toString (); try {m + = s1.split (". ") [1]. length} catch (e) {}try {m + = s2.split (". ") [1]. length} catch (e) {} return Number (s1.replace (". "," ") * Number (s2.replace (". "," ")/Math. pow (10, m)} // Add a mul Method to the Number type to facilitate calling. Number. prototype. mul = function (arg) {return accMul (arg, this) ;}< br> // verify it: console. log (accAdd (1.79, 0.12); // 1.91 console. log (accSub (2.01, 0.12); // 1.89 console. log (accDiv (0.69, 10); // 0.069 <br> console. log (accMul (1.01, 1.3); // 1.313

After the transformation, You can happily perform the floating point addition, subtraction, multiplication, division operation ~ The above is all the content of this article. I hope it will be helpful for your learning and support for helping customers.

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