In the blink of an eye, Kanzi has grown to version 3.3, and the new engine differs greatly from the previous 2.x version. New engine added a lot of new features (including local refresh technology), but also follow the tide added to the JS script support, a lot of use of c++11, most of the code also from the previous C-style switch to C + +, sounds very much to look forward to.
In addition, Kanzi Studio has changed a lot, adding page management, the new state machine editor, which makes UI designers more convenient to use. New versions of controls also add new 2D types of controls that address unnecessary 3D overhead and flicker-prone issues when 3D renders. This is a good improvement for the embedded domain.
From the efficiency of the engine, the current CPU occupancy rate is relatively high, but also need to improve. Some designs do not take into account the problem of efficiency, such as the addition of page management, not dynamically loaded, the test appears to be loaded in the beginning, it will slow down the start and load speed. Software and engine API testing may not be done in depth enough, some API bugs are still pretty pit.
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Keep Kanzi.