Klayge's realtime GI was officially launched

Source: Internet
Author: User
Reprinted please indicate the source for the klayge game engine, this article address for http://www.klayge.org/2011/04/28/klayge%e7%9a%84realtime-gi%e6%ad%a3%e5%bc%8f%e4%b8%8a%e7%ba%bf/

In the GI group, atyuwen implemented the multi-resolution splatting indirect illumination effect with klayge last month. Now, the developed version of klayge officially joins the realtime Global Illumination example. The screenshot is as follows:

Compare the effect of GI shutdown:

We can see that the indirect light is quite obvious.

The current GI on nvidia 9800gt takes 1280 ms for 800 × 6.6, and 480 ms for GTX 2.5. The following improvements will be made in the next step:

  1. Use the light volume method to optimize the virtual lighting speed.
  2. Generate light volume of different shapes based on BRDF.
  3. Importance Sampling

The goal of optimization is to reduce it to Ms On 9800gt.

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