Mapping related relationships for GDI, DirectX, WPF, WinForm, etc.

Source: Internet
Author: User
  • In the drawing engine, Windows is commonly used for engines such as GDI, GDI +, DirectX, OpenGL, etc., while WinForm, MFC, WPF, QT, and so on are the tools used to implement calls to these engines, which belong to the higher-level range of the drawing engines, The first three are Microsoft's own stuff, so it's easier to use these engines if you write in C #.
  • WPF uses DirectX as the underlying drawing engine, and WinForm and MFC use GDI +, so the basic drawing efficiency of WinForm and MFC should be close.
  • DirectX can be hardware-accelerated, and if there is a GPU on the PC, the graphics performance of WPF should be better than the routines seen before.
  • At present, the latest 2D drawing engine is direct2d, high efficiency, support hardware acceleration, and rendering better, if it can be used, it should be the best effect.

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