Maya Tutorial: Creating the Hacker Empire the whole process of Murphy and steel machinery

Source: Internet
Author: User

Using software: Maya, Zbrush, Photoshop

Final effect:

This is a practice work, and the head model was created in Maya and ZBrush, first, create a low modulus and then make a high modulus, I produced two versions of the model, one is based on the second game standards created by the game model, the second is based on the CG requirements to create a high-precision model (for future rendering), Since the focus of this exercise is on the head, the body model does not take much time (based on a male nude model). Wiring on the basic not to consider too many animation requirements, just to be able to adjust the shape out, the following is the model screenshot:

Shape diagram

The depiction of facial features is the focus of the head, followed by the eyes:

Figure 1

Ears:

Figure 2

Nose:

Figure 3

Mouth:

Figure 4

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