}
In this example, a new object is created. Because it is not used, the object quickly becomes inaccessible. After the program is compiled, run the following command: the result of java-verbosegc TestGC is:
[Full GC 168 K-> 97 K (1984 K), 0.0253873 secs]
The environment of the machine is Windows 2000 + JDK1.3.1. The data before and after the arrow is K and 97K respectively indicate the memory capacity used by all the surviving objects before and after garbage collection, this indicates that the object capacity of 168 K-97 K = 71K is recycled. The data in the brackets, K, is the total heap memory capacity, the collection takes 0.0253873 seconds (this time varies with each execution ).
It should be noted that calling System. gc () is only a request (recommended ). After JVM accepts the message, it does not immediately perform garbage collection, but only weighted several garbage collection algorithms to make garbage collection easy or happen early, or there are many recycles.
4. finalize () method
Before the JVM Garbage Collector collects an object, it is generally required that the program call an appropriate method to release the resource, but without explicitly releasing the resource, java provides a default mechanism to terminate this object and release resources. This method is finalize (). Its prototype is:
Protected void finalize () throws Throwable
After the finalize () method returns, the object disappears and the garbage collection starts to be executed. Throws Throwable in the prototype indicates that it can throw any type of exception.
The reason for using finalize () is that the Garbage Collector cannot process it. Assume that your object (not using the new method) obtains a "special" memory area, because the Garbage Collector only knows the memory space allocated by the new display, therefore, it does not know how to release this "special" memory area. In this case, java Allows defining a finalize () method in the class.
Special regions such as: 1) because the C language approach may be adopted when allocating memory, rather than the common new approach of JAVA. This situation occurs mainly in native method. For example, native method calls the C/C ++ method malloc () function series to allocate storage space, but unless the free () function is called, otherwise, the memory space will not be released, which may cause memory leakage. However, because the free () method is a function in C/C ++, you can use a local method in finalize () to call it. To release these "special" Memory Spaces. 2) or open file resources, these resources are not within the recycle range of the garbage collector.
In other words, finalize () is mainly used to release memory space opened up by some other practices and to clean up the memory. Because JAVA does not provide enough functions like "destructor" or similar concepts, you must create a common method to execute cleanup when you want to perform similar cleanup tasks, that is, the finalize () method in the override Object class. For example, assume that an object will be drawn to the screen during creation. If it is not explicitly wiped out from the screen, it may never be cleared. If you add an erasure function to finalize (), the finalize () is called when the GC is working, and the image is erased. If GC does not occur, the image will
Is saved.
Once the garbage collector is ready to release the storage space occupied by objects, it will first call the finalize () method for some necessary cleaning work. The memory space occupied by this object will be truly released only when the next garbage collection is performed.
To clear an object, the user of the object must call a clearing method at the location where the object is to be cleared. This is slightly in conflict with the concept of C ++ "destructor. In C ++, all objects are destroyed (cleared ). Or in other words, all objects "should" be damaged. If you create a C ++ object as a local object, such as creating a C ++ object in the stack (it is impossible in Java, and Java is all in the heap ), the clearing or destruction work will be performed at the end of the scope of the created object represented by "ending curly braces. If the object is created with new (similar to Java), when the programmer calls the C ++ delete command (Java does not have this command), the corresponding destructor will be called. If the programmer forgets this, The Destructor will never be called. What we get is a memory "Vulnerability", and other parts of the object will never be cleared.
On the contrary, Java does not allow us to create local (local) objects-new is used in any case. But in Java, there is no "delete" command to release the object, because the Garbage Collector will help us automatically release the storage space. Therefore, we can say that Java has no destructor because of the garbage collection mechanism. However, with the further study in the future, we will know that the existence of the garbage collector cannot completely eliminate the need for destructor, or you cannot eliminate the need for the mechanism represented by the Destructor (for the reason, see the next section. In addition, the finalize () function is called when the garbage collector is preparing to release the storage space occupied by objects. It is absolutely not allowed to directly call finalize (), so try to avoid using it ). To clear a bucket in some other way, you must still call a method in Java. It is equivalent to the destructor of C ++, but it is convenient without the latter.
All objects in C ++ will be destroyed by using delete (), and objects in JAVA will not be recycled by the garbage collector. In another word, 1 object may not be garbage collected, 2 garbage collection is not equal to "destructor", 3 garbage collection is only related to memory. That is to say, if an object is no longer used, do you want to release other objects contained in this object in finalize? No. No matter how the object is created, the garbage collector is responsible for releasing the memory occupied by those objects.
5. Conditions for triggering the master GC (Garbage Collector)
The frequency of jvm gc is very high, but this GC takes a very short time, so it has little impact on the system. It is worth noting that the trigger condition of the main GC is obvious to the system. In general, there are two conditions that will trigger the main GC:
1) when the application is idle, that is, when no application thread is running, GC will be called. GC is performed in the thread with the lowest priority, so when the application is busy, the GC thread will not be called, except for the following conditions.
2) When the Java heap memory is insufficient, GC will be called. When the application thread is running and a new object is created during running, if the memory space is insufficient, JVM will forcibly call the GC thread to recycle the memory for new allocation. If the GC does not meet the memory allocation requirements after one time, the JVM will perform two further GC attempts. If the GC fails to meet the requirements, the JVM reports an error of "out of memory" and the Java application stops.
The JVM determines whether to perform the primary GC based on the system environment, and the system environment is constantly changing. Therefore, the operation of the primary GC is uncertain and cannot be predicted when it will inevitably emerge, however, it can be determined that the main GC is repeated for a long-running application.
6. Measures to Reduce GC overhead
According to the above GC mechanism, program running will directly affect the changes in the system environment, thus affecting GC triggering. If the GC features are not designed and encoded, a series of negative effects such as memory resident will occur. To avoid these impacts, the basic principle is to minimize garbage and reduce GC overhead. Specific measures include the following:
(1) do not explicitly call System. gc ()
The JVM is recommended to perform primary GC for this function. Although it is only recommended, it will trigger the primary GC in many cases to increase the frequency of primary GC, this increases the number of intermittent pauses.
(2) minimize the use of temporary objects
After a function call is called, the temporary object will become garbage. Using less temporary variables is equivalent to reducing the generation of garbage, thus increasing the time for the second trigger condition, reduces the chance of main GC.
(3) it is best to explicitly set the object to Null when it is not used.
Generally, Null objects are treated as garbage. Therefore, explicitly setting unused objects to Null is helpful for GC collectors to identify garbage and improve GC efficiency.
(4) Try to use StringBuffer instead of String to accumulate strings.
Because String is a fixed-length String object, when adding a String object, it is not expanded in a String object, but a new String object is created, for example, if Str5 = Str1 + Str2 + Str3 + Str4, multiple spam objects are generated during the execution of this statement, because a new String object must be created during the "+" operation, however, these transition objects have no practical significance for the system and only increase more garbage. To avoid this situation, you can use StringBuffer to accumulate strings. Because StringBuffer is variable-length, it is expanded based on the original, without generating intermediate objects.
(5) You can use basic types such as Int and Long to remove Integer and Long objects.
The memory resources occupied by the basic type variables are much less than those occupied by the corresponding objects. If not necessary, it is best to use the basic variables.
(6) Use as few static object variables as possible
Static variables are global variables and will not be recycled by GC. They will continue to occupy the memory.
(7) time when the dispersed object was created or deleted
When a large number of new objects are created in a short period of time, especially large objects, a large amount of memory is suddenly required. In this case, the JVM can only perform primary GC, to recycle memory or integrate memory fragments to increase the frequency of the primary GC. The same applies to deleting objects in a centralized manner. It causes a large number of spam objects to suddenly appear, and the free space is inevitably reduced, which greatly increases the chance to force the main GC when the next object is created.