MFC Button control texture

Source: Internet
Author: User

Map on the button control of MFC:

1. Add a button control in the resource manager. the ID of the control is IDC_BUTTON1.

2. In the button attribute, set the Owner Draw to TRUE. (Set as the user's self-painted control ).

3. Add the CBitmapButton Class Object m_BitmapButton to the header file in the code of the dialog box.

4. In the window initialization function, add an image for the Class Object, m_BitmapButton.LoadBitmaps (IDB_BITMAP1 );

5. Bind the class to the window with the current control, m_BitmapButton.SubclassDlgItem (IDC_BUTTON1, this );

6. Convert the widget size to the same size as the image, m_BitmapButton.SizeToContent ();

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