Testbird completed the recording of the game's internal script, there is a problem in front of the Testbird research and development team. Hands-on testing to realize the performance of the game inside the device needs to embed the SDK in the game APK package. However, as we all know, the embedding of the SDK is a very time consuming process, but as a professional third-party hand-tour testing service provider, Testbird cannot tolerate such inefficient operation mode.
As a result, the research and development team began to consider whether there were other ways to implement the game's performance testing within the device, without the need to access the SDK to reduce the unnecessary workload. Everyone started thinking about getting access to the interface information by working directly with the Android operating system. After a long period of groping, an engineer was excited to tell everyone in our working Group One night that the problem was solved.
To solve this problem, engineers designed a plug-in that can be tested by signing the game to read the data of the various interfaces in the system, thus bypassing the SDK access to achieve rapid manual travel automated testing requirements. In this way, the test efficiency is much higher than the SDK access, but also high-specification to meet the CP test requirements, greatly improve the quality of the Testbird testing services, but also for the generation of test reports provide important data support.
Source: Testbird Hand-Tour Testing Research Center
No need for SDK performance testing