Oblique reduction of UIView and oblique reduction of UIView
Oblique reduction of UIView by Wu xueying
[UIView animateWithDuration: 0.5 animations: ^ {CGAffineTransform t = CGAffineTransformMakeRotation (M_PI *. 3); t = CGAffineTransformScale (t ,. 75 ,. 75); _ moveView. transform = t;} completion: ^ (BOOL finished) {[self drop];}];
For the gesture in ios, I want to scale a viewcontroller and Scroll it.
Is viewController loaded on view?
Each viewcontroller has a view
Another viewcontroller can be loaded as the first Root View.
You need to write a proxy in the second class. When touchmove is executed for the first view, you can cover the view size in the second class.
Why is the image I rendered in the Custom UIView not scaled to the appropriate size of the window area?
You just need to draw the image in rect. Cut the image. // create a custom image that is stretchable. note that this might return a new instance of a different class-(UIImage *) stretchableImageWithLeftCapWidth :( NSInteger) leftCapWidth topCapHeight :( NSInteger) topCapHeight; how can this problem be solved?