OpenGL research 4.0 sample and reverse sample

Source: Internet
Author: User

OpenGL research 4.0 sample and reverse sample

Dionysoslai ([email protected]) 2014-06-25

This is also called obfuscation and anti-obfuscation. The so-called sample distortion is caused by the use of discrete (pixel) to represent the continuous amount (graphics.

Symptoms:

1. tiered graphic Boundary

:

Because the pixels are one by one, there are sertices.

2. Distortion of image details

Since the smallest unit of the display image is pixel, the pixel is width. Sometimes, we may display smaller and narrower line segments than pixels. There may be two situations: A. If the width of the displayed line segment is smaller than the pixel width, it will be retained; B. If the line segment is very small, it will not be shown. ----> The image details are distorted.

3. Loss of small images and flickering of dynamic images

This is caused by image details distortion. If the line segment is relatively small, it will be displayed if it falls in the center of the pixel; if the line segment falls between two pixels, it will not be displayed. ----> Flashing

 

This method is used to reduce or eliminate the phenomenon during the graphic display process.

Anti-sample method:

1. Improve Resolution:

Add pixels through hardware. ---> The cost is very high, and it will cause scanning and conversion time and frame cache capacity.

2. Non-weighted area sampling method

Reason: In reality, the pixel is not 0 from the actual area, and the width of the line segment is at least 1 pixel. We assume that the pixel area is 0, the brightness is determined by the brightness of the point covered, and the line segment width is 0. The contradiction between the two is the cause of the situation.

Solution:

Changes the straightness model, and the gray level (color) of the online pixels varies.

Procedure:

A. Think of a straight line segment as a long and narrow rectangle with a certain width;

B. When the straightness overlaps with a certain pixel, the area of the intersection area is obtained.

C. Set the brightness of the pixel based on the area of the intersection area.

Key:

Is how to calculate the area size of the intersection area. Since the pixel is a square, the intersection area can be calculated. A simple method is to divide a square into n areas and determine whether each area (as a point) is in an online segment. :

Then the intersection area of this pixel is 3/9 square meters;

3. Weighted regions

For the area calculation in the non-weighted area sampling method, because the weights of each region are the same, the contribution of the area to the center is large. Therefore, the weight of each area of the pixel is different. The center of the pixel, the larger the weight, the smaller the weight. Weight. Generally, we can use a matrix representation:


Therefore, the intersection area is 5/16.




Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.