Preface:
After numerous round-trips around the clock, this drive I was finally edited, and I was really touched by the endless stream. The so-called driver is to understand hardware, as well as early modeling. Although the hardware of driver I is familiar to us, such as uart and VGA, the expensive part of driver I is the sublimation of modeling techniques, that is, low-level modeling II.
In terms of low-level modeling II, friends who have read "modeling" may also be familiar with it because it is an evolutionary form of low-level modeling. A long time ago, I had the idea of igniting low-level modeling II, but the lazy character made me awkward for a long time. One day, the boss suddenly said, "Let's do it! ". In this way, alicloud plans to launch, and this "Driver I" has become a red gun for Geely.
The hardware involved in drive I is a hodgedge, such as a classic streaming lamp, a vulnerable SDRAM, and a violent SD card. The content is full of Civilian hardware. Although they used to show their faces in other tutorials, they were stuck in half of the results, so they couldn't get stuck. Sorry, I was so ignorant. Therefore, I try to supplement each interpretation and timing for drive I.
To be honest, "Driver I" is more interested in interpreting time series, improving the ability to interpret code, reducing connections, and applying general structures. The ancients did not say anything about the details to determine success or failure. Therefore, I would rather add good materials to the details, rather than too long-winded hardware. During this period, if you find something is ignored, ask the readers to forgive the lazy author. The manual is a good friend of readers.
Here, I need to say sorry. "Driver I" is a practical tutorial, but also a comprehensive nature of the tutorial, the number of will lack a gentle. Because "Driver I" won't be explained to everyone in 1.1, but it's more important. Beginners may feel painful to read. This is like digesting a few slices of cake in one breath. If the reader is really suffering, the reader can review the tutorials in the series of "those events of OpenGL", which may be more suitable. Finally, we hope you will enjoy modeling!
Directory:
Experiment 1: Flow lamp Module
Experiment 2: Key module ①-shake-free
Experiment 3: key module ②-click and long click
Experiment 4: button module ③-click and double-click
Experiment 5: key module ④-click, long click, double-click
Experiment 6: digital tube Module