Look at the effect chart first.
1, open the character and texture material picture, drag the material picture inside the character picture, the appropriate reduction layer opacity.
2, select menu: Edit > Deformation > Free deformation, make the texture position appropriate, and then determine.
3, use the Eraser tool to erase the superfluous place.
4, and then drag into the material rotation, deformation makes the crack position suitable.
5, adjust the transparency of the two layers, and then merge the two layers, and then change the blending mode to "multiply the bottom".
6, with the eraser to paint the eyes, create exposure too European layer, to deepen the crack.
7, Ctrl-click Layer 1 to load the selection, the top of the layer to create a new layer fill color: #331e01, determine the blending mode to "color."
8, with hue/saturation adjustment layer to adjust the eye color, as shown below.
9, create brightness/Contrast adjustment layer, the appropriate increase in contrast.
Final effect:
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