Aside from the initial stages, when the game enters a normal pace, the minimum interval between player operations should be set at least 8 hours-not affecting players' sleep.
Even in the early stages of the game, you can leave the game for a long time without waiting for uninterrupted operations, or enter the queue. The design that allows gamers to go online once every 5 or 10 minutes is anti-human. However, some low-level cool-down times are short but not short enough. At this time, a cool-down time queue is required, it is also best to give players a relatively complete departure time-a long enough queue to accommodate the player's plan.
This involves a profit point. You can get more cool-down time queues by spending money. From the perspective of design planning, this is a more attractive profit point, but not a good profit point, because this place will affect the game experience, will lose players.
So many games, why should I choose a sleep option?
Player operation interval