Principles of game plug-ins

Source: Internet
Author: User

1. Through the game client itself

Keyboard operation, mouse operation, hook cross-process modification of memory data, send packets to the game server through the game client itself

2. Directly intrude into the server. Generally, only the players who play the game come out of the plug-in first.

(1) The server must open a port to accept data. It should be a socket, but it is not anonymous. If you send a packet to this port, the server must verify it, it is estimated that a verification key will be generated randomly after each machine is installed. You also need this verification key.

(2) Step 2, you need to know how he handled the problem.

(3) Step 3: Data Structure

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