1, grinding skin, open the original image, press CTRL + J to copy a layer of background layer, execute: filter > Blur > Gaussian blur, the value is 4, determine the ALT key plus layer mask, then use a white brush in the face of the people with miscellaneous spots smear, the effect of the following figure.
< map 1>
2, create a new layer, press CTRL + ALT + Shift + e-stamped layer, and then change the layer blending mode to "filter", Layer opacity to: 30%, the effect is shown in Figure 2.
3, a new layer, stamped layer, the following began to deal with one of the eyes, the first use of pen tools to the eyes of the main part of the selection, into the constituency as shown in Figure 3, choose to deepen the tool exposure: 10% or so, with edge line to the edge of a little bit more deepen.
< map 3>
4, the double eyelid part of the treatment, with the pen tool to check the double eyelid area, to the constituency as shown in Figure 4, the choice of Dodge tools, exposure is: 10%, smear the position of the arrow, slightly white, make out the lower eyelid of the high light part, painted after the selection.
< map 4>
5, press CTRL + Shift + I reverse, choose to deepen the tool smear, the following figure arrow shows the position, a little deeper can be, when the deepening to stick to the edge of the line, force shake evenly.
< map 5>
6, the eye part with a deepening tool black, the left eye part of the basic trimming, contrast the right eye feel a little clearer, the eyes high light behind in addition.
< map 6>
7, the same method to deal with the right eye, nose, mouth and other parts, the effect of the following figure. The eyes are part of the process is very important, lifelike eyes is the heart of the window. The eyes were partially processed and the work was nearly half finished.
< map 7>
8, create a new layer, with the brush tool point two dots, as the eye of the high light, as shown in Figure 8.
9, create a new layer, stamped layer, select the deepening tool to the face backlight part of the following figure arrow points, a little bit more. So the face is more stereoscopic.
< map 9>
10, create brightness/Contrast adjustment layer, parameter settings such as Figure 4,9, the effect is shown in Figure 11. To this step the character part of the basic repair is completed. Look at the effect if you are dissatisfied with the place can continue to amend.
11, create a gradient map adjustment layer, parameter settings such as Figure 12, select the black and white gradient, to determine the layer blending mode to "brightness", layer opacity to: 40%, the effect as shown in reverse
12. Create a new layer, seal the layer, select the Dodge tool to slightly highlight the highlights of the face.
13, create a new layer, press CTRL + ALT + ~ Up the high light selection, fill the white, and then change the layer opacity to: 20%, the effect of the following figure.
14, with the Pen tool to check out the left wall section, into the selection after the black fill. After you remove the selection, use the burn tool to slightly deepen the edge of the character, as shown in Figure 17.