Tip: you can modify some code before running
<SCRIPT language=JavaScript>Var trailLength = 10; var path = "cursor.gif"; var range = "all. ", style = ". style ", I, d = 0; var topPix = ". pixelTop ", leftPix = ". pixelLeft ", images, storage; function initTrail () {images = new Array (); for (I = 0; I <parseInt (trailLength); I ++) {images [I] = new Image (); images [I]. src = path;} storage = new Array (); for (I = 0; I <images. length * 3; I ++) {storage [I] = 0;} for (I = 0; I <images. length; I ++) {document. write ('<div id="obj' + i + '" ></div>');} Trail ();} function trail () {for (I = 0; I <images. length; I ++) {eval ("document. "+ range +" obj "+ I + style + topPix +" = "+ storage [d]); eval (" document. "+ range +" obj "+ I + style + leftPix +" = "+ storage [d + 1]); d = d + 2;} for (I = storage. length; I> = 2; I --) {storage [I] = storage [i-2];} d = 0; clearTimeout (timer); var timer = setTimeout ("trail () ", 10);} function processEvent (e) {storage [0] = window. event. y + document. body. scrollTop + 10; storage [1] = window. event. x + document. body. scrollLeft + 10 ;}{ initTrail (); document. onmousemove = processEvent ;}</sCRIPT>Off: qq mouse, follow the code
Tip: you can modify some code before running