The seventh edition of the OpenGL Programming Guide was read roughly before the Qingming Festival, with a general understanding of OpenGL and a superficial understanding of it. With the computer graphics, the basis of linear algebra, reading is not as arduous as before. From simple drawing points, lines, polygons, to view transformations, to detailed explanations of colors, lighting, display lists, texture maps. The following chapters ignore a lot. Unfortunately I did not go to practice the example of the book, nor debug the simple OpenGL code. The first time to learn OpenGL is hard to read, there is a period, pick up the eighth version of the book to study again, the code inside the implementation of the 3. More and 4. What difference does it make? From entering the April, I have been playing games, do not like this state of their own. I must have planned, week Six days go out to finish back, look at the book on the table <<windows core programming, "Linear algebra", "in-depth exploration of the C + + object Model", "UML and Pattern Application", "Compiling principle". I don't want to be too much of a technology, but I hope the job doesn't stop you from technology.
Read OpenGL at a glance