Simplified evaluation of ant sight helmet and helmet
Brief evaluation of ant video helmet
Reprinted please indicate the source: http://blog.csdn.net/yanzhanyi/article/details/46815321
Ant vision helmet does not seem to have much influence since its launch last year, but users like me who are so fascinated by VR and AR, I 'd like to have a try on products in the same field.
I. Appearance
Open the box, and different parts are divided into different grids,
The exterior design of the ant vision is OK, and the feel and material of the glasses are OK. According to the appearance of several images, the two wires connecting the helmet on both sides are not only eye-catching but also face-impaired. Should I put my head in? Let's pull it down ...... The two buttons above the front are used to adjust the display mode. The design of this position is inexplicable. It may be a compromise on the internal circuit ......
It is a handle and a pistol. The handle is light, but the gun on the right is heavy. The gamepad can be opened and then turned into a gamepad. There are buttons on the handle and the gun body to facilitate the game in different positions, but the button feels bad and brittle.
In addition, there are signal receivers and cleaner in the box. I was surprised when I saw the cleaner.
2. Getting Started
I have an Oculus DK2 in my hand, and ant financial always compares Oculus with itself. I always say that I am better than Oculus. I will try it myself today.
First of all, I encountered a problem when connecting ant to the computer. The manual says that I want to connect an HDMI and add two USB to the computer, however, there are no two USB ports on the side of the MAC with HDMI, and you can only connect one USB to the other without connecting the branch.
The following figure shows the original screen images with ant vision and Oculus. The screen resolution of my computer is automatically set to 1080 P:
The first one is to use my mobile phone to screen my computer:
The second one is shot through Oculus lenses:
The third picture is taken through the ant sight mirror:
1. In the field of view, Oculus will be removed from the corner after the screen is zoomed in due to the circular lens and high magnification. Part of the screen is wasted, while ant sight is a square lens, you can see more pixels through the corner (the figure above may not be obvious, I decided by the range seen by the glasses); the screen obtained by the Oculus lens is like this
This is what the ant vision helmet lens gets.
Although ant video uses more screens, the immersion does not give me the feeling of Oculus, and the screen image is far away.
2. When Oculus uses a mobile phone to photograph the problem that the update rate is not enough (the two black lines are portrait), I feel that the update rate is not as high as ant's. My own judgment is like this. If there is a mistake, please kindly advise.
3. Although the ant sight film has brought about greater screen utilization, it may be due to immature technology and large image distortion;
4. There are significant chromatic aberration and image distortion in the surrounding visual field;
5. The two have a control function, which allows you to control the direction of the mouse when the game is on. However, the ant sight helmet enables you to control the mouse no matter whether the game is on or off, making it difficult to control the mouse, this may also be caused by uncontrollable reasons for full-platform compatibility;
6. Ant video copies a 2D screen to the left and right screen, so that the computer screen can be viewed with the ant video helmet, however, the entire computer screen originally displayed on the ant video display is scaled to the nearest one, which is used to put two computer screens in one display. This will undoubtedly sacrifice clarity, and a little smaller word will be invisible.
But this function can be used to watch movies (Can you play computer games? What should I do when the mouse moves ?), It's okay to watch a movie. It's the best place to sit on a normal screen in a cinema. It's not as big as IMAX, but it may be because movies are wide screens, when the screen is crowded, we have to leave a lot of unused items up and down. For example, the middle color is the movie, and the black frame is the lens that can see the area, the white part is the place where you can see it only when you move the helmet up and down, that is, you can't see it without moving it.
In this way, the movie doesn't feel like IMAX. If you can process the movie a little and fill it with a full field of vision, or even get out of the field of vision, it is estimated that there will be an IMAX feeling, however, it is quite uncomfortable to see all around the world.
3. Search for games
Game resources ...... I went to the sharing area on the official website to check whether I was very interested. I used my cell phone to play the room and escaped the game lost, so I didn't download it. Then I downloaded a zombie game.
Iv. Trial
I'm also drunk ...... A problem occurs when you plug in the pistol screen. If you don't plug in the pistol game, you won't be able to play it again ...... At last, I could only play a zombie game with a helmet inserted, but I couldn't turn my head back and forth. I didn't respond when I moved the mouse. After shooting in one direction for a while, I felt that due to the square field of view, immersion is indeed a loss. In addition, it may be because the pistol cannot be used, or it may be caused by poor connection or other reasons. However, it is still a problem if you don't have to get started with it.
V. Summary
Because I have been very busy recently, ant vision helmet can only be used to this extent. I have not tried other platforms and do not know if they are applicable to the entire platform. But if I can, I feel pretty good. But for lenses, I think the quality still needs to be improved, and the image is distorted. I guess that this lens is probably made from a large ordinary convex lens. When you keep your eyes away, you can see it like:
Ant View:
Oculus:
Is the image distortion form of ant sight the same as that of Oculus? A rectangular lens is made from a place at the center of a convex lens. If you place the uncut original lens on the lens, you can see a larger range or even beyond the screen, and in order to only look at the rectangular part of the screen and reduce the useless deformation of the surrounding area, cut the original lens. The feeling is: "Oculus, isn't your large convex lens distorted around it? I reduced the surface curvature of the lens to gain a larger field of view, and then pulled out the part that is not deformed and clearly visible from the middle !". This is my guess. If it is not accurate, please kindly advise.
In addition, the experience process should be optimized. The process blocking is serious and the user experience will be poor.
Domestic virtual reality is generally impetuous in this field, eager to seek success, eager to win capital to occupy the market, but the quality is really not as easy as foreign detail. However, we are glad that we are at least constantly involved in this field.
I am very much looking forward to VR and AR, because it is not only the next generation of display and communication devices, but also the next generation of human lifestyle. It is conceivable that the space is extremely large and the potential is infinite. My other blog posts also mentioned some application points.
Thank you for reading this article. If it is not correct, please point out and study together.
Copyright Disclaimer: This article is an original article by the blogger and cannot be reproduced without the permission of the blogger.