Simulate wind-blown rain, Photoshop to make damaged walls

Source: Internet
Author: User
1. Create a new file, 600x300dpi,rgb mode, 300 resolution.

2. New Layer 1, set the foreground color to r:115, g:125, b:130 fill layer 1. Execute menu-Filter-texture-particle, set strength to 25, contrast set to 50, particle type selection spraying (Figure 1).

Figure 1

3. Execute menu-Filter-Blur-Gaussian blur, Blur radius set to 2 pixels, then execute menu-filter-artistic effect-toner knife, set stroke size to 50, line detail to 3, and soften to 0 (Figure 2).

Figure 2

4. Execute menu-Filter-render-lighting effect, light type Select parallel light, parameter settings such as (Figure 3), completed as (Figure 4).

Figure 3

Figure 4

5. Execute menu-image-Adjust-brightness/contrast, set contrast to 30, press Ctrl+i when finished to invert image color (Figure 5).

Figure 5

6. New Layer 2, set the foreground color to white, use the brush tool to scribble some white lines around the image (Figure 6), perform a menu-filter-brush stroke-spray stroke, set the line length to 20, set the spray radius to 25, and stroke the selection level (Figure 7).

Figure 6

Figure 7
7. Select the Magic Wand tool, will click on the white line on any one of the spray color strokes appear after the black part of the menu-choose-Select the similar, and the selected part of the deletion. Then execute the menu-filter-style-spread, set by default, and repeat 5-6 times after completion by CTRL+F (Figure 8).

Figure 8

8. Execute menu-Filter-noise-median, set radius to 3 pixels, copy layer 1 to a layer 1 copy, hold down CTRL and click Layer 2, remove the selected area from the Layer 1 copy when the selection floats, double-click the layer 1 copy, hook the bevel relief effect, set the size and soften to 0, Other invariant (Figure 9).

Figure 9

9. Set the foreground color to white and the background color to black. Fill Layer 2 with the foreground color, execute menu-filter-render-Cloud, then execute menu-Filter-brush stroke-Splash, set the spray radius to 25, smooth to 15, and change the layer's blending mode to overlay (Figure 10).

Figure 10


10. Copy Layer 2 to a layer copy, execute menu-filter-style-illuminates the edge, sets the edge width to 1, the edge brightness to 20, the smoothness to 1, finishes blending the layer to exclude when finished, and sets the opacity of the layer to 50% (Figure 11).

Figure 11

11. Create a new layer 3, with the Brush tool, set the stroke size to 1 pixels, along the surface of the wall to draw some random irregular lines out, used to do the wall cracks, after painting with the smudge tool slightly at the end of the line slightly wipe, so that cracks and walls can have a good over (Figure 12).

Figure 12

12. Double click on this layer to select the projection effect, set the distance to 0 pixels, block to 0%, size 5 pixels, and set the opacity of the layer to 15% (Figure 13).

Figure 13

13. Copy Layer 1 to layer 1 copy 2 and place it at the top of the layers panel. Execute menu-Filter-render-lighting effect, set as (Figure 14) after the finish to change the blending mode of this layer to color depth, OK, down to the top layer 1 copy of the image of 2 of the color adjustment on it, The method of adjustment can be implemented with menu-image-adjust-color balance, and the opacity of this layer can be lowered appropriately to improve the brightness of the wall (Figure 15).

Figure 14


Figure 15


14. If you delete the Wall class, the bottom of the layer with the brick shading, and then the above layer color adjustment, it can make the walls look more lifelike. (Bricks have been made in previous tutorials). (Figure 16)

Figure 16


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