Bullfrog special effect Editor supports the following features:
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- Supports particle systems, advertising versions, models, and other basic special effect elements
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- Special special effect elements such as the belt system and the ground sticker
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- All special effect elements support key frames such as displacement, scaling, color, rotation, and transparency, ensuring the flexibility of special effects.
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- All special effect elements can be stacked and matched in time and space in a visualized environment. The interface is friendly and easy to use.
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- You can freely change the environment elements such as the sky box, background color, ambient light, and buildings used for testing in the editor view,
Allows developers to observe the performance of special effects in multiple Environments
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- The Editor supports real-time editing of Particle System scripts and material scripts. The script editing results can be directly reflected in the special effect view,
WYSIWYG
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- You can drag and drop all special effect elements in the special effect editing view to visually change the position of the special effect elements in the space.
Developers can easily combine various special effect elements in space.
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- You can drag and drop key frame time points of all special effect elements on the visual timeline,
It facilitates developers to combine various special effect elements in time.
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- Allows you to view the textures of all the special effect elements in the current edited effect.
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- Supports four observation views: face-to-face, top-view, side-view, and perspective, allowing developers to observe the performance of the same special effect from different angles.
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- The special effect can be paused at will to observe the performance of a single frame at a certain time point.
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- Supports adding "soft" to special effect resources without restarting the editor.
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- Allows you to export an existing special effect script or edit a special effect script at will.
- Allows you to select a special effect template for a newly created special effect. You can create a new special effect from an existing special effect to maximize the reuse of all special effect resources.
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- Allows you to visualize, WYSIWYG, and edit all attributes of a special effect element.
So that developers do not need to know muchProgramKnowledge can be used to edit special effects.
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- Added support for special effects
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- The special effect system supports common in-situ effects, tracking special effects, link special effects, and other special effects.
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- The special effect system supports the dashboard to minimize the resource consumption of the entire game system.
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- Supports camera vibrations and provides a wide range of parameters for developers to configure vibrations.
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- Supports dynamic light sources with multiple key frames to improve the performance of special effects