Special Effect editor requirements

Source: Internet
Author: User
Bullfrog special effect Editor supports the following features:

  • Supports particle systems, advertising versions, models, and other basic special effect elements
  • Special special effect elements such as the belt system and the ground sticker
  • All special effect elements support key frames such as displacement, scaling, color, rotation, and transparency, ensuring the flexibility of special effects.
  • All special effect elements can be stacked and matched in time and space in a visualized environment. The interface is friendly and easy to use.
  • You can freely change the environment elements such as the sky box, background color, ambient light, and buildings used for testing in the editor view,
  • Allows developers to observe the performance of special effects in multiple Environments

  • The Editor supports real-time editing of Particle System scripts and material scripts. The script editing results can be directly reflected in the special effect view,
  • WYSIWYG

  • You can drag and drop all special effect elements in the special effect editing view to visually change the position of the special effect elements in the space.
  • Developers can easily combine various special effect elements in space.

  • You can drag and drop key frame time points of all special effect elements on the visual timeline,
  • It facilitates developers to combine various special effect elements in time.

  • Allows you to view the textures of all the special effect elements in the current edited effect.
  • Supports four observation views: face-to-face, top-view, side-view, and perspective, allowing developers to observe the performance of the same special effect from different angles.
  • The special effect can be paused at will to observe the performance of a single frame at a certain time point.
  • Supports adding "soft" to special effect resources without restarting the editor.
  • Allows you to export an existing special effect script or edit a special effect script at will.
  • Allows you to select a special effect template for a newly created special effect. You can create a new special effect from an existing special effect to maximize the reuse of all special effect resources.
  • Allows you to visualize, WYSIWYG, and edit all attributes of a special effect element.
  • So that developers do not need to know muchProgramKnowledge can be used to edit special effects.

  • Added support for special effects
  • The special effect system supports common in-situ effects, tracking special effects, link special effects, and other special effects.
  • The special effect system supports the dashboard to minimize the resource consumption of the entire game system.
  • Supports camera vibrations and provides a wide range of parameters for developers to configure vibrations.
  • Supports dynamic light sources with multiple key frames to improve the performance of special effects

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