In the software engineering class, I reported to you the progress of our real-person boxing project. The game showed great interest, which gave us a powerful impetus to our group, at the same time, I felt a lot of pressure... Mr. Yan Xin also put forward many opinions, including how to increase user stickiness. This is indeed a very important issue. Although our games seem interesting, spoof, and eye-catching at the beginning, can users not remember to play them once?As the saying goes: only when the tide recedes can we know who has been swimming naked. Software can not only be regarded as busy for a while, but also be able to truly retain users only by doing a good job of user experience.
The following is a summary of scrum today:
- Progress
| |
today's work |
progress |
problem: solved |
tomorrow's plan |
| Tian Fei |
Work Item 37922: user input |
|
none |
continue to work item 37922 |
Fu Hao |
Work Item 37923: character state control
Work Item 37924: game logic |
|
None |
Resume Work Item 37923/37924 |
| Chen wenlin |
Work Item 37935: XML Description for converting characters |
|
None |
Resume Work Item 37935 |
| Peng Xiulian |
Work Item 37929: test collision
Job item 37930: Test input module |
Completed. The bug has been reported. |
None |
Start work item000031: Test character Transfer |
| Chen Zihe |
Work Item 37704: person-style photo processing |
The photo processing of the boxing action is completed again, ensuring that the size of each image and the relative position of the characters are fixed for easy display. |
The wall root part of the image background has an opaque part: do not pay attention to it before, and then re-process it. |
Resume Work Item 37704 |
Shi jinhao |
Work Item 37851: person-style photo taking |
Shooting a new punch, |
None |
Continue to work item 37704: Shoot, squatting, jumping, and other actions |
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- TFS report