Swift version iOS game frame Sprite Kit Basic Tutorial next book

Source: Internet
Author: User

Swift version iOS game frame Sprite Kit Basic Tutorial next book


Probation:Http://pan.baidu.com/s/1qWBdV0C

Introduction: This tutorial is the only swift version of the Spritekit tutorial in the country. This tutorial, based on the Xcode 6.1+ios 8.1 development environment, uses the swift language to explain in detail the various knowledge of the development of the Sprite kit game to help readers develop skills in IOS games as quickly as possible.

Catalogue7th Chapter Audio and video17.1 Background music17.1.1 Adding background music17.1.2 Control background music57.1.3 setting the playback point for music77.1.4 Setting the volume97.1.5 Setting Loop Playback One7.2 Sound A7.2.1 Avfoundation.framework Frame A7.2.2 using the Audiotoolbox.framework framework -7.2.3 using the Playsoundfilenamed () method -7.3 Video -7.3.1 Adding videos +7.3.2 Control Video AChapter 8th Particle Systems -8.1 Adding a particle system using the particle system Editor -8.2 Adding particle systems with the scene editor implementation to8.3 parameter description in particle emitter -8.4 Using code to implement particle systems *8.5 Configuring particle properties using key frame sequencesPanax Notoginseng8.6 Adding actions to particles the8.6.1 Adding an action using the Runaction () method the8.6.2 Adding an action using the Particleaction property A8.7 Resetting the particle system the9th. Other nodes in the Sprite kit $9.1 Trimming Nodes $9.2 Shape Nodes -9.2.1 Adding a shape node using the scene editor -9.2.2 adding a shape node using code code the9.2.3 Personalized Shapes Wu9.2.4 to set the path of a shape -9.3 Effect Node -The 10th Chapter physics engine and collision the10.1 What is a physics engine the10.2 Adding a physical engine using the scene editor -10.3 Adding a physical engine using code the10.3.1 creating a simple physical body the10.3.2 Adding a physical body the10.3.3 creating a custom physical body the10.3.4 adding boundaries to a physical body the10.3.5 Visualizing the physical body the10.4 Property settings for the physical engine the10.5 Let the physical body move -10.6 Physical Body Connection the10.7 Collisions in the game -10.7.1 The simplest collision--if statement the10.7.2 using the Intersectsnode () method the10.7.3 using the physical engine theThe 11th Chapter Tile map -11.1 Creating tile Maps -11.2 Set Tile Map10311.2.1 Zoom Mode10411.2.2 Filter Mode10411.2.3 Upside down Map the11.2.4 Randomly generated tiles10611.3 Loading txt files into the map10711.3.1 Adding a TXT file10711.3.2 Setting the contents of the TXT file11111.3.3 loading content into the map11111.4 Loading tml files into the map the11.4.1 software Download and installation the11.4.2 Creating tiles with Texturepacker -11.4.3 drawing a map with Tield12311.4.4 Loading tml files -11.5 Scrolling The Map13411.6 Adding a move Sprite13811.6.1 adding sprites13811.6.2 Mobile Wizard $10.7 Collision on a tile map14612th Release Application Max12.1 Creating an App ID Max12.2 Application for issuance of certificates the12.2.1 Application Certificate the12.2.2 profile for the application certificate (provision file)15412.3 Preparing to submit the submission application15712.3.1 creating apps and basic information15712.3.2 Related settings for the project the12.4 Submit app to App Store16712.4.1 Application Loader16712.4.2 Archives17112.5 reasons why a common audit does not pass173

Swift version iOS game frame Sprite Kit Basic Tutorial next book

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