It is necessary for us to choose the game engine when we develop the Android game, but how to choose? Which Android game engine is better for you? This article provides a comparison of three game engines, describes their respective characteristics, for you to choose the engine to provide a reference.
1, Ronkon
If you don't want to help the author solve a lot of compatibility problems or not to use the engine, I wasted 1 days and a half, just to run the instance program. At first I thought it was my level dish, the result a bunch of people did not run up, and I was the same black screen. Although it did a good job of documentation but I gave up, originally Android platform compatibility is very persistent, in a dabbler engine I do not have the ability to handle.
2, Andengine
Now using this engine, although there are no documents, but many instances, forum active, Sprite, particle effect, XML map, physical system ... The basic game needs to have, can meet my needs.
3, LibGDX
The engine was very bull, and the author's benchmark test was several times faster on hero than Andengine, and the first two used box2d wrapper were written by the author. Ronkon's graphics library is based on this, but in the ointment is that the engine is 3D, and compared to the bottom, you need to implement a lot of things, so I still choose to use the Andengine, after the need to look at LIBGDX.
Of course, there are more popular engines on the Cocos2d,iphone, it also has the Android version, this does not know how to understand is not very clear.