According to the previous article. Create a good cocos2d--android development environment
First on
The code that implements the effect:
Package Com.cn.firstgame;import Org.cocos2d.layers.ccscene;import Org.cocos2d.nodes.ccdirector;import Org.cocos2d.opengl.ccglsurfaceview;import Android.app.activity;import Android.os.bundle;import Android.view.Menu; public class Mainactivity extends Activity {//CC engine will draw the image in the Viewprivate ccglsurfaceview view; @Overrideprotected void OnCreate (Bundle savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (R.layout.activity_main); View=new Ccglsurfaceview (this); Setcontentview (view);//Get Director Object Ccdirector director=ccdirector.shareddirector ();/*** Set game Properties */director.attachinview (view);d Irector.setdisplayfps (True);d irector.setanimationinterval (1.0F/30);// Generate the game Scene object Ccscene Scene=ccscene.node ();//Generate Game Scene object Gamelayer layer=new gamelayer ();//Add Scene object to scene scene.addchild (layer) ;//perform scene director.runwithscene;} @Overridepublic boolean Oncreateoptionsmenu (Menu menu) {//Inflate the menu; This adds items to the action bar if it is PR Esent.getmenuinflater (). Inflate (R.menu.main, menu); return true;}}
Package Com.cn.firstgame;import Org.cocos2d.layers.cclayer;public Class Gamelayer extends Cclayer {public Gamelayer () { }}
The first game of Cocos2d_android