Listen to the event is used is Cc.eventManager.addListener, contains two parameters, one is the listener event, one is the node. The first parameter object, in addition to the triggering event, declares what event
Gravity Sensing event has two return parametersAccelerometerinfo and EventDeomo for a gravity-induced ball motion .
/* Gravity sensing event */var Accelerometerlayer = cc. Layer.extend ({ctor:function () {this._super (); var winsize = Cc.director.getWinSize (); var ball = new CC. Sprite (Res. closenormal_png) ball.x = Winsize.width/2;ball.y = Winsize.height/2;this.addchild (Ball), if (' accelerometer ' in cc.sys.capabilities) {cc.inputManager.setAccelerometerInterval (1/30); The frequency of the gravity sensor cc.inputManager.setAccelerometerEnabled (true); Whether the gravity sensor Cc.eventManager.addListener ({EVENT:CC) is allowed. Eventlistener.acceleration,callback:function (accelerometerinfo,event) {var target = Event.getcurrenttarget (); var pos = {X:accelerometerinfo.x,y:accelerometerinfo.y,z:accelerometerinfo.z};//cc.log (pos); var w = WinSize.width,h = Winsize.height;ball.x + = pos.x;ball.y + = Pos.y; }},this);}} ); var accelerometerscene = cc. Scene.extend ({onenter:function () {this._super (); var layer = new Accelerometerlayer (); This.addchild (layer); }});
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The journey of development Study notes: Gravity Sensing events