Scene and scenes roaming
F: Get focus or double click
Press and hold alt:360 to rotate
Align viewtoselected: Say the lens is consistent with the point
Hierarchy and Scene building basic components: Camera: Primary and secondary: depth depth priority clearflags background mode background background color cullingmask Visible layer Projection projection mode fieldofview field of view Clippingplanes field of view viewportrect split-screen function Renderingpath render mode targettexture mask with ocdusion matte to reject HDR mode Particlesysterm Particle System Menu: Emission play frequency Shap emit way velocity/limit Modify speed forceover mimic physical effects color-rotation modify speed color Extemal wind. Cellision Simple realization of physical collision subemitter realization Dynamic. Texture animation effect Renderer rendering method
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U3d Getting Started