Just as active collision detection requires a rigid body, a rigid body requires mesh Filter. Some components of unity require a basic configuration.
Ugui basic configuration and Ngui almost, the Ngui of those middleware all cut clean, even shortcut keys are not.
1. Base-level dependencies:
all the UI is placed under the canvas , similar to the Ngui UI Root. And when you create a UI that automatically generates EventSystem Gameobject, handles interactive events
All UI also needs to use the UI layer
And transform is not valid in the UI hierarchy and must be replaced with Recttransform.
This change is actually a double-edged sword, the old version relies on transform tools are not used, you can not add a component, like a UI Widget
2. Hierarchy and occlusion relationship:
This I have to vomit groove, whether it is PS or other software, the above level must cover the following, this is obvious. But... Ugui is the reverse of ...
U3d Ugui Learning 1-Hierarchical environment