UE4 Light Shadow and ue4 Light Shadow

Source: Internet
Author: User

UE4 Light Shadow and ue4 Light Shadow

1. Following the official case, the shadow that hits the ground is always light in color. The parameters are the same one by one. At last, I found that I don't know when to add a skylight, which causes the shadow to become lighter. It seems that the sky should make the entire environment brighter, which is similar to post-processing.

2. The shadow direction is the same as the position and direction of the light, but the shadow of the model is different. The final reason is that I rotated 89 ° instead of 90 °. After adjustment, the building will be normal.

3. For the spot light test, no light is built, the shadow area is too large, and the building is normal. Of course, there is no in-depth research. If it is a dynamic tube, it should be the final effect, and further research is needed.

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